MarketMario Party 3
Company Profile

Mario Party 3

Mario Party 3 is a 2000 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The third installment in the Mario Party series, it was first released in Japan on December 7, 2000, in North America on May 7, 2001, in Australia on September 3, 2001, and in Europe on November 16, 2001. As with the previous installments, the player chooses between eight playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong from the first two games, alongside newcomers Princess Daisy and Waluigi. The game introduces duel maps, where two players try to lower each other's stamina to zero using non-player characters such as Chain Chomps.

Gameplay
Mario Party 3 is a party video game featuring eight playable characters of the Mario franchise: Mario, Luigi, Yoshi, Wario, Princess Peach, and Donkey Kong are available to play in all modes, while newcomers Princess Daisy and Waluigi are unavailable in the game's Story Mode. In the game's storyline, Mario and his friends witness the descent of the Millennium Star, a mystical star born once every thousand years that allows whoever possesses him to become the "Superstar of the universe". When the group begins to debate the Star's ownership, the Star transports the group into a large toy box and proclaims that the group members must prove their worthiness and earn the Millennium Star's acceptance by collecting the seven "Star Stamps" scattered across several lands. The gameplay is presented in the form of a traditional board game, and includes five themed game board maps. Mario Party 3 includes multiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a computer-controlled character. The skill level of the computer-controlled characters can be individually adjusted between "Easy", "Medium", or "Hard". After the players and board map have been determined, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. The player can also set a "Custom Play" that consists of any number of turns between 10 and 50, but restricted to multiples of 5. Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last. The goal of Mario Party 3 is to collect the most Stars within the allotted amount of turns. Stars must be purchased from the Millennium Star with coins, which can be earned through a selection from one of 70 mini-games that is played once at the end of each turn. Each time a Star is purchased, the Millennium Star will move to a different location on the board. The first player initiates a turn by rolling a dice block that determines how many spaces they will advance on the board, ranging from one to ten spaces. Each board map has a variety of spaces. Plain blue and red spaces cause the player who lands on one to respectively gain or lose three coins; Red spaces marked with an insignia of Bowser's head will cause Bowser to appear and hinder the player's progress. Green "!" spaces will initiate a single-player Chance Time mini-game, in which selected characters must give or exchange coins or stars; the player who landed on the space is given three blocks to hit, determining which characters and prize will be involved. Green spaces marked with a Goomba initiate a four-player Battle mini-game, in which coins are taken from the players and the winner receives the majority of the accumulated coins. Green "?" spaces result in an event occurring on the board map; each board features different events which can help or hinder certain players. When a player passes a green space marked with a bag of coins, they must deposit five coins into a "Koopa Bank"; players who land right on the space can withdraw all of the coins that have been deposited. Green spaces marked with a Shy Guy initiate a single-player Game Guy mini-game, in which the player may either win a multiplied amount of their coins or lose all of their coins. Items can be purchased from shops on the board or won from special single-player mini-games initiated by landing on green spaces marked with Toad's head. Boo appears in certain locations of the map, and can steal coins or a Star from another player on behalf of any player who passes him; stealing coins costs five coins, while stealing a Star costs 50 coins. If a player is targeted for their coins, they can limit the amount of coins that Boo steals by repeatedly tapping the A button. The partners can be positioned in front of or behind the player, and must be paid a salary at the beginning of each turn; the partner will leave if their salary cannot be paid. The mode can either be played in 20 turns or for an indefinite amount of turns until one of the players' health is depleted. The partners do the battling to reduce the opponent's health, and defend the player from incoming attack. Each partner has its own health, and if it reaches zero, they disappear, and if the attacking partner deals more damage than the defending partner can take, the player takes damage equal to the difference. If no partner is between the attacking partner and the opponent, they take all the damage directly. The characters cannot attack their opponent directly. Some of the partners' attacks cannot be protected against, and each partner costs a certain number of coins for the player to keep it, and if the player has two partners, their salary combines. Occasionally, if a partner is attacked by the opponent's partner, the attack will miss. When the turn count expires, the winner is decided, and it is whoever has more health left. The game will end before the turn count expires if either player's health hits 0. If the turn count expires and both players have the same amount of health, whoever has the most coins wins. If both their health and coins numbers are the same, which is rare, the game ends in a draw. Duel mini-games and Game Guy mini-games are the only mini-games available to be played on a duel board. Unlike Battle Royale, they do not occur after every turn, but only if either player lands on a mini-game space. There is also a part of each map that makes the players play a duel mini game for 20, 30 or 40 coins after it is passed five times. Game Guy mini-games occur more often here than in Battle Royale. Items are not present in Duel mode. In the Story Mode to the series, one player starts a campaign through every board, challenging computer controlled opponents at a shortened version of Party Mode. The player's objective is to defeat the other characters and earn stamps from the Millennium Star. After all seven stamps are acquired the player is challenged to a final duel with the Millennium Star, in which the player must hit the Millennium Star three times (six times on Normal difficulty and nine on Hard difficulty) with stars in order to complete story mode. Each time the player completes an objective, they are given a rank of S to C depending on how well they completed that objective. When all the objectives have been completed, a title representing the player's overall progress in the game is awarded. This is determined by the ranks they earned for each objective. If enough "S" ranks are acquired, that character becomes a "Miracle Star" and the Game Guy Room in the Mini Game House is opened for use. Simply beating the Story Mode and not earning a high title will cause the character's face to be sculpted into the mountain. ==Development==
Development
Like prior games in the Mario Party franchise, Mario Party 3 was developed by Hudson Soft and published by Nintendo. It is the first Mario Party game to have multiple save slots and the first to have Princess Daisy and Waluigi as playable characters. On August 9, 2000, it was revealed to have 70 new mini games. Later that month, Nintendo released 12 more screenshots of the game's adventure boards. The game was about 70% completed during the time being. The game had a marketing budget of $4 million. ==Reception==
Reception
Mario Party 3 received "mixed or average" reviews from critics, according to the review aggregation website Metacritic. TheGamer also placed Mario Party 3 first in its ranking of 17 Mario Party games, praising its boards, minigames, and visuals. The game sold over 1,000,000 units worldwide; however, largely due to being released late in the Nintendo 64's lifespan, it did not sell well in western regions. Awards Mario Party 3 won the "Console Family" award from the Academy of Interactive Arts & Sciences during the 5th Annual Interactive Achievement Awards. ==Notes==
tickerdossier.comtickerdossier.substack.com