In 1988, Pesce joined
Shiva Corporation, which pioneered and popularized
dial-up networking. Pesce's role in the company was to develop user interfaces, and his research extended into virtual reality. In 1991, Pesce founded the Ono-Sendai Corporation, named after a fictitious company in the
William Gibson novel
Neuromancer. Ono-Sendai was a first-generation
virtual reality startup, chartered to create inexpensive, home-based networked VR systems. The company developed a key technology, which earned Pesce his first
patent for a "Sourceless Orientation Sensor" that tracks the motion of persons in virtual environments. Sega Corporation of America would use the technology on the design of the
Sega VR, a consumer head-mounted display (HMD). In early 1994, while in
San Francisco, Pesce, with software engineers
Tony Parisi and Gavin Bell, spearheaded an effort to standardize 3D on the Web, and formed
VRML Architecture Group (VAG), under the leadership of Pesce. The purpose of VRML was to allow for the creation of 3D environments within the
World Wide Web, accessible through a
web browser. Working in conjunction with such corporations as
Microsoft,
Netscape,
Silicon Graphics,
Sun Microsystems and
Sony, Pesce convinced the industry to accept the new protocol as a standard for desktop virtual reality. This development spring-boarded Pesce into a career which has included extensive writings for both the popular and scientific press, teaching and lecturing at universities, conferences, performances, presentations, and film appearances. ==Australia==