The main game modes are Arena, Blitz, Raids, Alliance War, Real Time Arena, Cosmic Crucible, Alliance War, Campaign, Challenges, Dark Dimension, Scourges, and Sagas. The first four of those have their own currencies that can be spent on character shards or items. All modes are played versus a computer-controlled
AI, except Real Time Arena, where the combatants are other players. This includes the Arena, Blitz, Cosmic Crucible, and Alliance War battles, in which the AI controls a player-created team. • Campaigns are story modes with pre-match dialogues. They are divided into Worlds and these Worlds are divided into Stages. Each Stage features playable squads composed of characters selected by the players (up to 5), characters assigned by the story mode, or a combination of both. The AI sets the opponents for each Stage, generally in three ways: • Defeat all enemies in the opposing side to win. • Defeat specific enemies to win the match or prevent the deployment of machinery. • Player's operator(s) must survive to accomplish a goal, such as deploying machinery. All the player's selected characters must survive in order to earn all three stars available for the Stage, which will enable Auto-Win for that Stage, which allows the player to earn resources for that Stage without going through a full battle. Enemy squad members generally have glowing red eyes, indicating their control by Ultimus. • Arena pits player-created squads against other player-created squads in 5-on-5 battles while competing for daily prizes based on ranking at the end of the daily reset time. • Blitz works the same way as the Arena but the opposing squads are generally of lower levels, giving a higher handicap advantage to the player. Unlike the Arena, which sets a time gap before another match can take place, Blitz allows immediate subsequent matches. If the same characters are used, Blitz energy units are consumed, five per character. • Raids are a series of maps that a player-ran alliance of up to 24 people must work together to defeat all of the nodes. • Challenges are completed once a day to allow players to accumulate various resources. Each challenge occurs three days per week and can be completed three times per day. Challenge requires specific character traits to be used to complete each tier of the challenge. • Alliance War is working together within a player's alliance to defeat an opponent's
helicarrier with 12 rooms each with two sets of 10 defense teams while defending with the player's own helicarrier. • Real Time Arena is a one versus one battle between two players played in real-time. • Scourges are the way to unlock legendary characters, and happen regularly on a rotation basis. The player can add modifiers to the nodes to change the gameplay for extra milestone points. •
S.W.O.R.D. satellite is a tower mode where players climb to unlock greater rewards. ==Reception==