On December 1, 1999, Capcom announced that a sequel to
Marvel vs. Capcom: Clash of Super Heroes was in development. It was developed for the
Sega NAOMI arcade board and the
Dreamcast as Capcom's first attempt at a fighting game outside of the
CP System II and
III hardware systems. The game was the first in the
Marvel vs. Capcom series to combine hand-drawn
two-dimensional sprites upon
three-dimensional backgrounds. The Japanese home and arcade versions of the game were revealed to be compatible with the
Dreamcast VMU. Players were able to connect their VMU to the arcade version to exchange data, earning them experience points which could be used to unlock new characters, stages, and costume colors in the home version. The experience system included three types of points: "N-Points", earned by playing through the arcade version; "D-Points", gained by playing through the Dreamcast version; and "V-Points", obtained by playing online multiplayer. During a press conference before
E3 2002, Capcom unveiled its plans to bring
MvC2 over to the
PlayStation 2 and
Xbox. While the PS2 version allowed players to compete against one another via USB modem connections, the Xbox version did not feature
Xbox Live support. Once again, online multiplayer was not available outside Japan. Following the commercial and critical success of
Super Street Fighter II Turbo HD Remix in 2008, Capcom intended to continue making high-definition remakes of its past games. When asked specifically about
MvC2, Capcom's VP of business development and strategic planning, Christian Svensson, indicated that the game was their most requested title by fans. On April 27, 2009, Marvel and Capcom jointly announced that
MvC2 would be released for the
Xbox 360 via
Xbox Live Arcade and the
PlayStation 3 via the
PlayStation Store. A demo for the PS3 version was released on April 30. When questioned about the lack of a
Wii port, Svensson stated that Capcom was unable to release the game on the console due to licensing restrictions and
WiiWare's file size limit. The PS3 and Xbox 360 ports were developed by
Backbone Entertainment, who previously worked with Capcom on
Super Street Fighter II Turbo HD Remix. In April 2012, Capcom announced the release of
MvC2 for
iOS devices. Capcom created two control configurations for
iPhone and
iPad touch screens. Players have a choice between the standard six-button layout, or a compact four-button control scheme with "flick controls". ==Release==