blocks The MDA was based on the
IBM System/23 Datamaster's display system, and was intended to support business and
word processing use with its sharp, high-resolution characters. Each character is rendered in a box of
pixels, of which 7 × 11 depicts the character itself and the other pixels provide space between character columns and lines. Some characters, such as the lowercase
m, are rendered eight pixels across. The theoretical total screen
display resolution of the MDA is pixels, if the dimensions of all character cells are added up, but the MDA cannot address individual pixels to take full advantage of this resolution. Each character cell can be set to one of 256 bitmap characters stored in
ROM on the card, and this character set cannot be altered from the built-in
hardware code page 437. The only way to simulate graphics is through
ASCII art, obtaining a low-resolution screen, based on character positions.
Code page 437 has 256 characters (0-255), including the standard 95 printable
ASCII characters from (32-126), and the 33 ASCII control codes (0-31 and 127) are replaced with printable graphic symbols. It also includes another 128 characters (128-255), like the aforementioned characters for drawing forms. Some of these shapes appear in Unicode as
box-drawing characters. There are several attribute values - bit flags that can be set on each character on the screen. These are
invisible, underline, normal, bright (bold), reverse video, and
blinking.
Reverse video swaps the foreground and background colors, while blinking causes text to flash periodically. Some of these attributes can be combined, so that e.g., bright, underlined text can be rendered. Early versions of the MDA board have hardware capable of outputting red, green and blue
TTL signals on the normally unconnected
DE-9 video connector pins, theoretically allowing an 8-color display with a suitable monitor. The registers also allow the monochrome mode to be set on and off. No (widely) published software exists to actually control the feature. It is also possible to combine the values of output pins 7 (
Video) and 6 (''Intensity) but the actual display of these levels is monitor-dependent: == Use ==