Development of
MediEvil began in late 1995 at independent developer
Millennium Interactive in
Cambridge. Chris Sorrell, previously known for the
James Pond series of games, created the original concept for
MediEvil and served as the game's creative director. Sorrell joined Millennium, with whom he had been working with for a while, after completing
James Pond 3. When asked what he wanted to do, he said he wanted to work with someone on the visual side. Jason Wilson, who would be the designer and a writer for the game, met up with Sorrell and began working on
MediEvil. This idea, along with the player-character's unusual appearance, turned appealing to some sectors of the gaming community, as lead designer Wilson later recalled that female gamers considered Sir Daniel to be endearing, and was considered a
sex symbol in France. Humour drove the game forward. Jokes were reflections on how the team operated. Sorrell explained that the humour was a "happy accident", and that he used it only when he thought it appropriate. Wilson said that the team were "youthful and silly", and they liked horror films and comedy. He thought the humour was "a natural extension of our personalities". The music was created using electronic synthesisers to simulate an entire orchestra and
organ. An album was made from this music and signed copies can be purchased from the artists' website. ==Marketing and release==