Mega Man X8 was developed by
Capcom Production Studio 1. During development, the main theme was "returning to roots" by stripping away complicated elements that had been added to the series over time, in an attempt to make this game feel more like the first
Mega Man X. The game's direct predecessor,
Mega Man X7, was the first entry in the
Mega Man X series to feature full
3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original
Mega Man illustrator
Keiji Inafune, the development team chose not to pursue 3D gameplay for
Mega Man X8 simply because of its graphical style. The game's main illustrator, Tatsuya Yoshikawa, was an assistant in
X7 and took a bigger role. He was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of
Revoltech figures. Similar to his previous work in
X7, Yoshikawa wanted the designs to pander to his feelings about the first
Mega Man X game while still following his own ideas too. The three main characters were revised for
Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities. The new antagonist, Lumine, was given a human-like face rather Reploid to symbolize the concept of a new generation of Reploids. To contrast Lumine's his angel-like appearance, Sigma was instead made to look like a demon. The PS2 game was released in North America on December 7, 2004, in Europe on February 11, 2005 and in Japan on March 10, 2005. A
Windows port was released in Japan on March 10, 2005, The
Windows version of
Mega Man X8 was released in Asia, Europe, and as a download from
GameStop in North America. This version can run in windowed mode, in addition to
full screen, and includes mouse and keyboard features, although it does support using a
controller. The Windows version also features several languages and the possibility to toggle between Japanese and English voices, which can be changed from the main menu or after starting a new game. All of the music and cutscene dialogue is encoded in
Ogg Vorbis format. The musical score for
Mega Man X8 was co-composed by Yuko Komiyama, Naoto Tanaka, and Shinya Okada. The 51-song
Rockman X8 Original Soundtrack was released in Japan on April 13, 2005 by
Suleputer. The Japanese opening theme for PlayStation 2 (also available for PC platform in any regional version, including Europe which had received the North American opening theme in the European PlayStation 2 version) is "Wild Fang" by
Janne Da Arc; the band had previously done
television advertisement themes for
Mega Man Battle Network and
Mega Man Battle Network 2. However, the theme was not included in the soundtrack and was even omitted on the game's localization in English for PS2 platform. It became available for Windows via
Steam,
PlayStation 4,
Xbox One, and
Nintendo Switch as a part of
Mega Man X Legacy Collection 2 on July 24, 2018, worldwide and on July 26, 2018, in Japan. ==Reception==