SouthPeak launched the game with a shipment of 100,000 units. In the United States alone, the computer version of
Men in Black: The Game sold 4,883 copies and earned $200,989 by November 30, 1997. Between January 1998 and July 1998, it sold another 49,520 copies in the region, which drew an additional $1,423,382 in revenues. Steve Poole of
Computer Gaming World criticized the Windows version for its short length, its "strained attempts to duplicate the film's humor", and its lack of gamepad support. Poole wrote, "Serious gamers will be dissatisfied with the lack of depth, and casual gamers lured by the movie tie-in will be left cold by the game's average graphics and lethargic voice-acting." Lauren Fielder of
GameSpot criticized the
artificial intelligence and poor controls, and wrote that the game might have been more fun if "you could at least run quickly." Fielder also criticized problems involving the player's ability to perform certain actions: "Unless you are lined up directly in front of your object, you can't act. And jumps are quite improbable even once you align yourself; for example, you can't hop up on a box unless you're right in front of it." Fielder concluded that "it's quite obvious the time and energy went into set design and mediocre character animations, not into actually making the game work." Fielder noted that the sound effects in the first level were "fairly interesting", but "it too goes downhill, with your character's insistent one-liners and the endlessly looped 'climactic moment' music churning in the background." Calvin Hubble of
Game Revolution noted the poor artificial intelligence, but praised the character animations for bearing resemblance to their film counterparts, and wrote that the graphics were "decent enough to pass." However, Hubble noted that each of the game's menus and loading screens "have an extremely simple, bold, solid-color font. [...] I could have made a better interface given
Photoshop and about a day." Kim Randell of
Computer and Video Games called the first level "incredibly pedantic", and wrote, "The combat system is fiddly, and the murky backgrounds sometimes make your grasp of the scene less than complete. Later on it looks and sounds cool, but with a continuing frustration factor." John Altman of
Computer Games Magazine wrote, "As an action/adventure game,
MIB is a qualified success – fairly entertaining but thoroughly unoriginal. As the latest product from the
Men In Black franchise, the game is a disappointment; the original spirit has been lost, replaced by occasional wit and generous doses of carnage." Altman concluded, "Hardcore fans of
MIB will be disappointed to discover that the game is fairly pedestrian and generic, but gamers know that few things in life go together as well as killing aliens and making droll remarks. There's fun to be found here; it's just a matter of keeping your expectations reasonable." ==References==