Meqon Research AB was founded in 2002 in
Norrköping,
Sweden, with Jonas Lindqvist serving as the key programmer of the engine. The company developed the Meqon engine as a commercial middleware solution for game developers. In September 2004, 3D Realms announced it had licensed the engine for the development of
Duke Nukem Forever, ditching the Karma physics engine (from UE2) entirely. 3DRealms project lead George Broussard claimed that Meqon the physics would be superior to the critically acclaimed
Half-Life 2, which uses VPhysics (Ipion Virtual Physics). A technology demonstration featuring the engine's destructible environment capabilities was later shown behind closed doors at the 2005 Game Developers Conference. On September 1, 2005, the American hardware and software company Ageia acquired Meqon Research AB. Following the acquisition, the standalone Meqon engine was merged into the
Ageia PhysX SDK, combining Meqon's code with Ageia's prior acquisition of the
NovodeX physics engine. The Meqon development team was also absorbed into Ageia, although the company maintained technical support for existing Meqon licensees. Some games were initially built on Meqon, such as Saber Interactive's
TimeShift early in its development cycle, eventually transitioned to the competing
Havok engine prior to their retail releases. == Technical features ==