In
1995, Parker Brothers redesigned Merlin, including making it a one-player game with more challenges called
Merlin: the 10th Quest. The premise of Merlin was still the same, but for each game completed, an icon was displayed on the screen showing proof of victory. Instead of the six games from the original, there were nine games: •
Swords & Shields, a game like
tic-tac-toe •
Seek the Grail, a game like the shell game •
Castle Keep, a game of guessing a number between 0 and 99 •
Spell Bender, a
memory-like game •
Mindcaster, played like Mastermind •
Magic Square, played like Lights Out •
Singing Sword •
Ghost Walk •
Dragon Dance In
singing sword, the object is to push the right buttons to make the swords on the screen disappear. Pushing the wrong button will make a sword appear. In
ghost walk, directional pads move the ghost towards the center of the screen and destroy it, but the ghost can resist.
Dragon dance involves being surrounded in all directions by dragons. If a dragon appears, it is killed by pressing the directional pad where that dragon is. Each of the three last games keep time. After defeating all nine games, Merlin announces "Brave knight, the challenge awaits" and the 10th quest begins. This involves running through a dungeon maze to escape through the exit. The first round of the dungeon is simple, but the second round shows the walls temporarily before vanishing while the third round has invisible walls. If the maze is solved in record time, Merlin would say "Congratulations, you are a master" and display the time in the dungeon maze. == References ==