Metal Warriors was developed by most of the same team headed by Mike Ebert and Dean Sharpe who previously worked on
Zombies Ate My Neighbors at the American studio LucasArts. Ebert had been a fan of mecha anime series like
Gundam and
Armored Trooper Votoms, whose fascination with said genre would eventually lead him to form the anime-focused
magazine Animag: The Magazine of Japanese Animation before venturing into the
video game industry and influenced his decision to create a mecha-themed game project.
Artist Harrison Fong, who previously worked on
Dark Horse Comics'
limited series Mecha, was responsible for designing many of the mechs and cutscenes in the game, while Sharpe and Tony Hsieh were also responsible for the programming work in the project as well, in addition to
composers David Warhol and Eric Swanson co-writing the soundtrack, among other people collaborating in its development. It was initially intended to be published by Nintendo, who requested the team several features to be implemented before release but Ebert stated that due to the arrival of the
PlayStation and subsequent decrease in the
16-bit market for Super Nintendo titles led to the former terminating all upcoming Christmas releases under their brand, including the game and some of its requested features were later scrapped, however there were rumors of Nintendo dropping the deal due to similarities with the aforementioned
Cybernator. It is often confused for a direct sequel to
Cybernator by many people, as it bears some similarities to that game and both were published by Konami in the west. Sharpe has since stated that a version for the
Sega Genesis would not have been possible without his involvement due to several programming tricks used in order to run the game on the Super NES, before the idea was ultimately scrapped after Nintendo picked up the project for release. Shortly after
Metal Warriors was published in stores, both Sharpe and Ebert would depart from LucasArts because of internal issues that occurred within the company with Flock's departure to form their own studio, Big Ape Productions. A
Game Boy Advance conversion was in development by
animator Leonard Robel at LucasArts without the original team but it was never released due to internal conflicts. == Reception ==