Regulations in China The Chinese Consumer Protection Law regulates
consumer protection in China and places extremely strict guidelines, including those related to in-app purchases. The law requires companies to provide clear and accurate information about the cost and nature of in-app purchases. In 2016, all games published in China are required to go through a licensing and approval process through the
National Press and Publication Administration (NPPA). The NPPA is extremely strict with loot boxes due to the similarities shared with gambling. Below is a list of restrictions enforced by the NPPA. • The contents within a
loot box must be obtainable through other in-game means • Activities that encourage
compulsion loops are not allowed • Game developers must disclose the percentage probability of obtaining an item from a loot box. These percentages must reflect reality. For example, an item with a 10% chance of dropping must drop within opening 10 loot boxes. This guarantees that a player would receive an item after opening a certain amount of loot boxes. • A strict limit on how many loot boxes a player can open each day, with a clear in-game display notifying the player of that quantity. Additionally, in 2019, the Chinese government implemented regulations that limits the amount of money players can spend on in-game purchases. The maximum amount ranged from $28 to $57 depending on age.
Regulations in Japan The
Consumer Affairs Agency (CAA) has issued several self-regulatory measures to address several points of criticism in regards to in-game purchases in the form of
gatcha mechanics. These regulations include the following. • In order to address transparency concerns, game developers must disclose the probability of obtaining an item through gatcha mechanics. • Game developers must have measures in place to prevent real money trading (e.g. in secondary markets). • The prohibition of
kompu gacha-like mechanics. • The establishment of a regulatory committee in order to create more detailed guidelines and raise public awareness. The Act against Unjustifiable Premiums and Misleading Representations regulates
false advertising and misleading representations in Japan. Under this act, video game companies are prohibited from making false or misleading statements about the benefits of in-game purchases or gatcha mechanics. The Payment Services Act regulates electronic payment services in Japan, including those used for in-app purchases. Under this act, payment service providers must obtain a license from the government and are required to comply with various regulations to ensure the security of consumer information and transactions.
Regulations in South Korea The Game Industry Promotion Act is a law that aims to promote the development of the video game industry while also protecting consumers from being manipulated. Under this act, the South Korean government has the power to conduct regular inspections on companies to ensure compliance. An amendment in the Game Industry Promotion Act now requires companies to disclose all probabilities in a loot box on all platforms, including the game, advertisements for the game, and the game's official website.
Regulations in Taiwan In 2022, the
Consumer Protection Committee (CPC) reviewed and approved an amendment that created a set of guidelines in order to protect consumers from in-game purchases. These guidelines require game companies to disclose the draw probability of loot box rewards in order to affect consumers' transaction decisions. In order to present complete transparency, this amendment requires companies to disclose all odds as a percentage. In addition, the Department of Consumer Protection (DCP) has made an effort to raise awareness on in-game purchases, and advises consumers that buying loot boxes or purchasing in-game event will not guarantee specific rewards. The DCP also encourages consumers to read the drop rate information carefully to avoid excessive spending or impulse buying only to receive nothing in return. == Regulations in the EU ==