Whilst the arcade game writing business was making him a living, Singleton, who retired from teaching completely in 1982 to become a full-time freelance
games designer, was always an old school war gamer at heart, hooked from an early age on war
board games and
play-by-mail (PBM) strategy gaming, working for a time on
Seventh Empire, a PBM game he put together for
Computer and Video Games magazine (
C&VG), the
Midnight series:
Lords of Midnight (released in 1984) and ''
Doomdark's Revenge, which were originally intended to form the first two episodes in a trilogy of which, the final episode, Eye of the Moon
, never came about. Each of the two games played out on a scale never seen before back in the mid-eighties, at a time when many games were boasting 50 or even 100 locations, Lords of Midnight'
s groundbreaking gameplay featured over 4,000 locations, and Doomdark's Revenge
, 6,000, plus well in excess of 100 player controllable characters. Had Eye of the Moon
come to fruition, it was to have had around 24,000 locations, in a map featuring twelve distinct regions, each with a local sub-quest completely separate from the main objective of the game. Moving on from the
Midnight series, Singleton worked on several games of a more arcade-like nature, the first of which,
Throne of Fire, a side viewed live action game, featured a multiplayer option where each player used the same computer to explore simultaneously, each trying to complete a set of objectives which lead to the overall completion of the game.
Dark Sceptre, released later the same year, was also in essence a sideways viewed live action game, but returned to a more adventure-like feel, with a long, drawn out challenge awaiting the player who would need to build up their forces to consolidate their position before seizing on the opportunity to actually complete the game. Two years later,
War in Middle-earth, whilst essentially an
adventure game on a similar scale to the
Midnight series, represented a switch from the adventure to an action philosophy, requiring the player to interact with the characters under their control directly, moving them individually in each of the battles, giving the game much more of an arcade/adventure feel. The game was developed by Maelstrom Games, which had originally been created by Singleton to run the PBM version of
Dark Sceptre. ==Later work==