In Issue 5 of the British magazine
Arcane, Cliff Ramshaw compared
Mind Lords of the Last Sea to another Dark Sea supplement,
Windriders of the Jagged Cliffs, and commented "
Mind Lords, by comparison, fails to convince". Ramshaw called the included adventure "poor" as the player's first experience of the Last Sea area, complaining that there was hardly anything to kill and that most of the characters' time was spent tracking down the missing brain: "It's one of those adventures where the very existence of the entire realm hangs in the balance, which is all very well for high-level characters, but it seems over-the-top for new arrivals on the scene. And, to top it all, the characters' actions don't affect the outcome. If they succeed (or rather fail, since there's a time-travel twist involved) then all's fine; if they fail, then a super-powerful Mind Lord comes along to set everything to rights anyway." Ramshaw concluded by giving the supplement a poor rating of 4 out of 10, calling it "Contrived and pointless." In Issue 93 of the French games magazine
Casus Belli, Tristan Lhomme wrote, "
Mind Lords of the Last Sea lets you discover the last region untouched by the sorcerer-kings. As the title suggests, the Last Sea and its environs are ruled by terrifyingly powerful psionicists, whose motto is 'happiness is obligatory.' Certain passages will bring back fond memories for
Paranoia players or
The Prisoner fans." However, Lhomme found the included adventure scenario "a little too ambitious to be really interesting" and suggested "
Mind Lords is better suited to veteran players eager to discover new challenges." ==References==