app for the programmable pocket calculator
HP-41CX from 1983. Several such apps exist for full-functionally emulating old
home computers,
game consoles or even
mainframe computers from up to several decades ago. Most mobile devices are sold with several apps bundled as pre-installed software, such as a
web browser,
email client,
calendar, mapping program, and an app for
buying music, other media, or more apps. Some pre-installed apps can be removed by an ordinary uninstall process, thus leaving more storage space for desired ones. Where the software does not allow this, some devices can be
rooted to eliminate the undesired apps. Users can download non-preinstalled apps from distribution platforms such as app stores. These may be operated by the owner of the device's
mobile operating system, such as the
App Store or
Google Play Store; by the device manufacturers, such as the
Galaxy Store and
Huawei AppGallery; or by third parties, such as the
Amazon Appstore and
F-Droid. Usually, they are downloaded from the platform to a target device, but sometimes they can be downloaded to
laptops or
desktop computers. Apps can also be installed manually, for example by running an
Android application package on Android devices. Some apps are
freeware, while others have a price, which can be upfront or a
subscription. Some apps also include
microtransactions or
advertising. In any case, the revenue is usually split between the application's creator and the app store. The same app can, therefore, cost a different price depending on the mobile platform.
Mobile apps were originally offered for general productivity and information retrieval, including email,
calendar, contacts, the stock market and weather information. However, public demand and the availability of developer tools drove rapid expansion into other categories, such as those handled by desktop
application software packages. As with other software, the explosion in number and variety of apps made discovery a challenge, which in turn led to the creation of a wide range of review, recommendation, and curation sources, including blogs, magazines, and dedicated online app-discovery services. In 2014 government regulatory agencies began trying to regulate and curate apps, particularly medical apps. Some companies offer apps as an alternative method to deliver
content with certain advantages over an official
website. With a growing number of mobile applications available at app stores and the improved capabilities of smartphones, people are downloading more applications to their devices. Usage of mobile apps has become increasingly prevalent across mobile phone users. A May 2012
comScore study reported that during the previous quarter, more mobile subscribers used apps than browsed the web on their devices: 51.1% vs. 49.8% respectively. Researchers found that usage of mobile apps strongly correlates with user context and depends on user's location and time of the day. Mobile apps are playing an ever-increasing role within healthcare and when designed and integrated correctly can yield many benefits. Market research firm
Gartner predicted that 102 billion apps would be downloaded in 2013 (91% of them free), which would generate $26 billion in the US, up 44.4% on 2012's US$18 billion. By Q2 2015, the Google Play and Apple stores alone generated $5 billion. An analyst report estimates that the app economy creates revenues of more than
€10 billion per year within the European Union, while over 529,000 jobs have been created in 28 EU states due to the growth of the app market. == Types ==