Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered
thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed, a shield to protect their kart from incoming attacks or sideswiping other racers. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include
sonic attacks, missiles and lightning strikes. For example, a first level sonic attack emits a series of rings around the player knocking nearby opponents off the track while a third level sonic attack sends the rings forward, knocking all racers ahead of the player off of the track. In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.
ModSpot ModSpot is the main lobby area for
ModNation Racers. Players can meet up, race, and create and download content. The ModSpot contains Race Station which has Online Race, Quick Race, Split-Screen and Career (Story Mode), Creation Station, where players create their Mods, Karts and Tracks, and also share and shop points, Top Mods, Top Karts and Top Tracks, Coming Attractions to view upcoming DLC, Hot Lap where players can try to earn the best times on a track and a News Update screen. Players can start chats using text, voice or gestures.
Content creation When the game was first announced, it was likened to
LittleBigPlanet to highlight the game's emphasis on customization. Players are able to design and create their own characters, vehicles and race tracks in great detail. The overall style of the cars and characters is based on vinyl art and collectors' toys, but players are able to greatly modify their clothing and overall look. Players are also able to create and modify race tracks using the in-game 'Track Studio' tool. This tool was showcased at Sony's
E3 2009 press conference where one of the game's developers created a race track and its surroundings in a five-minute presentation. In April 2010,
Infamous developer
Sucker Punch Productions showcased the game's editing tools with a track based on Empire City, where
Infamous is set. Players start off by customizing their racer who begins as an all-white character model similar to Sackboy from
LittleBigPlanet. Players can put various decals, different skins, masks, facial hair as well as other details on their racer. The material properties of certain customizable accessories allow players to make materials look more rubbery or metallic. . The track creation was designed to be user-friendly and has been described as "probably one of the deepest you’ve ever seen in a racing game." The player drives over a flat terrain template and "paints" the road from the starting point of the race to the finish. The player can then modify things such as land deformation, lakes, mountains, surface texture, houses, item pick-ups, trees, animals and time-of-day settings. 30 staff-made circuits were available on release, according to United Front Games at E3 2009. Players can choose between 29 different types of terrain to create a track on. Landscapes can be sprayed onto the course using a virtual
spray can such as dirt, sand, and tunnels. The game can auto-populate the track with items and ramps after the player creates the basic design. Players can set up moving obstacles such as the Devastator which drops a crusher from the sky to destroy vehicles based on a timer or a switch, other obstacles include spinning platforms and leaping enemies. Players can also take a snapshot of the thumbnail for the level which appears when the track is posted in the online community. In addition, players can also create short cuts on tracks through specific track pieces or open terrain short cuts. User created content could be downloaded and played in
ModNation Racers: Road Trip for the
PlayStation Vita. ==Story==