MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture. MojoWorld also allowed the user to edit the landscape and scene, and then have it
rendered to an image by the computer. As well as making still renders of any size, 360-degree views of the planet could also be shared by having the software render a set of 6 x 90-degree tiles covering the entire view. This could be assembled in Quicktime QTVR and shown on the Web. After Quicktime became defunct, tile assemblage was handled by Pano2VR. In 2004 a wholly free MojoWorld 3 Viewer was also released, which enabled anyone to experience, view and render from a saved MojoWorld planet file. Render size for the free Viewer was capped at "1024 x 465 pixels with MojoWorld watermark", and animations could be rendered at "320 x 240 pixels". The software was supported by a detailed 500-page manual. Users expanded the software's functionality with free plugins, such a volumetrics plugin. ==Versions==