Originally intended for the
Commodore 900, a planned (but unreleased)
UNIX-based business computer based around the
Zilog Z8000,
Commodore designed the VDC into several prototype machines. Of these, only the Commodore 128 ever saw production. Unlike earlier MOS video chips such as the popular VIC-II, the VDC had dedicated video memory, 16
kilobytes (16,384 bytes; upgradable to 64 kilobytes, 65,536 bytes) in the original or "flat" C128 and 64 kilobytes in the
C128DCR. This RAM was not directly accessible by the
microprocessor. The 8563 was more difficult to produce than most of the rest of the MOS Technology line, and initial
yields were very low. The early units also had significant reliability problems and tended to self-destruct from overheating. Also, there were timing issues with the VDC that would cause indirect load and store operations on its registers to malfunction. Officially, the VDC was a text-only chip, although a careful reading of the technical literature by MOS Technology that was given to the early C128 developers did indicate that a high-resolution
bitmap mode was possible—it simply wasn't described in any detail.
BASIC 7.0, the C128's built-in programming language, only supported high-resolution graphics in 40-column mode via the legacy VIC-II chip. showcases the VDC's
blitter capabilities with a simple
3D animation of a
wire frame model of a
cube. Shortly after the release of the C128 the VDC's
bitmap mode was described in considerable detail in the
Data Becker book "Commodore 128 - Das große GRAFIK-Buch" (published in late 1985 in the United States by
Abacus Software), and an assembly language program was provided by the German authors Klaus Löffelmann and Dieter Vüllers, in which it was possible to set or clear any pixel or, using
BASIC to perform the necessary calculations, generate bitmapped geometric shapes on the 80 column screen. In February 1986, less than a year after the
Commodore 128's release,
RUN magazine published "
Ultra Hi-Res Graphics", an article describing the VDC's bitmapped mode and including a
type-in program (written in
8502 assembly language) that extended BASIC 7.0's capabilities to support 640×200 high-resolution graphics using the 8563. Authors Lou Wallace and David Darus later developed the Ultra Hi-Res utility into a commercial package,
BASIC 8. One of the most popular third-party utilities for the C128, this offered more advanced VDC high-resolution capabilities to a wide audience of programmers. Commodore finally offered complete official documentation on the VDC in the ''Commodore 128 Programmer's Reference Guide''. VDC bitmap modes were used extensively in the C128 version of the
GEOS operating system. The VDC lacked
sprite capabilities, which limited its use in
gaming applications. However, it did contain
blitting capabilities to autonomously perform small block memory copies within its dedicated video RAM. While the VDC is performing such a copy, the system CPU can continue running code, provided no other VDC accesses are attempted before the copy is finished. These functions were used by the C128's screen editor
ROM to rapidly scroll or clear screen sections. == Technical specifications ==