MarketDrum machine
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Drum machine

A drum machine is an electronic musical instrument that creates percussion sounds, drum beats, and patterns. Drum machines may imitate drum kits or other percussion instruments, or produce unique sounds, such as synthesized electronic tones. A drum machine often has pre-programmed beats and patterns for popular genres and styles, such as pop music, rock music, and dance music. Most modern drum machines made in the 2010s and 2020s also allow users to program their own rhythms and beats. Drum machines may create sounds using analog synthesis or play prerecorded samples.

History
Rhythmicon (1930–1932) (1932) and Joseph Schillinger, a music educator In 1930–32, the innovative and hard-to-use Rhythmicon was developed by Léon Theremin at the request of Henry Cowell, who wanted an instrument that could play compositions with multiple rhythmic patterns, based on the overtone series, that were far too hard to perform on existing keyboard instruments. The invention could produce sixteen different rhythms, each associated with a particular pitch, either individually or in any combination, including en masse, if desired. Received with considerable interest when it was publicly introduced in 1932, the Rhythmicon was soon set aside by Cowell. Chamberlin Rhythmate (1957) In 1957, Harry Chamberlin, an engineer from Iowa, created the Chamberlin Rhythmate, which allowed users to select between 14 tape loops of drum kits and percussion instruments performing various beats. Like the Chamberlin keyboard, the Rhythmate was intended for family singalongs. Around 100 units were sold. Wurlitzer Side Man (1959) In 1959, Wurlitzer released the Side Man, which generates sounds mechanically by a rotating disc, similar to a music box. Wurlitzer ceased production of the Side Man in 1969. although, at that time, these sizes were still as large as small guitar amp head, due to the use of bulky electro-mechanical pattern generators. Then in 1964, Seeburg invented a compact electronic rhythm pattern generator using "diode matrix" ( in 1967), and fully transistorized electronic rhythm machine with pre-programmed patterns, Select-A-Rhythm (SAR1), was released. As a result of its robustness and enough compact size, these rhythm machines were gradually installed on the electronic organ as an accompaniment of organists and finally spread widely. Keio-Giken (Korg), Nippon Columbia, and Ace Tone (1963–1967) In the early 1960s, a nightclub owner in Tokyo, Tsutomu Katoh, was consulted by a notable accordion player, Tadashi Osanai, about the rhythm machine he used for accompaniment in the club, a Wurlitzer Side Man. Osanai, a graduate of the Department of Mechanical Engineering at the University of Tokyo, convinced Katoh to finance his efforts to build a better one. In 1963, their new company Keio-Giken (later Korg) released their first rhythm machine, the Donca-Matic DA-20, using vacuum tube circuits for sounds and a mechanical wheel for rhythm patterns. It was a floor-type machine with a built-in speaker, and featured a keyboard for manual play, in addition to the multiple automatic rhythm patterns. Its price was comparable with the average annual income of Japanese at that time. In 1965, Nippon Columbia filed a patent for an automatic rhythm instrument. It described it as an "automatic rhythm player which is simple but capable of electronically producing various rhythms in the characteristic tones of a drum, a piccolo and so on." It has some similarities to Seeburg's slightly earlier 1964 patent. Alesis HR-16B (1989) / HR-16 (1987) --> SR-16 (1991) By 2000, standalone drum machines had become less common, partly supplanted by general-purpose hardware samplers controlled by sequencers (built-in or external), software-based sequencing and sampling and the use of loops, and music workstations with integrated sequencing and drum sounds. TR-808 and other digitized drum machine sounds can be found in archives on the Internet. However, traditional drum machines are still being made by companies such as Roland Corporation (under the name Boss), Zoom, Korg and Alesis, whose SR-16 drum machine has remained popular since it was introduced in 1991. There are percussion-specific sound modules that can be triggered by pickups, trigger pads, or through MIDI. These are called drum modules; the Alesis D4 and Roland TD-8 are popular examples. Unless such a sound module also features a sequencer, it is, strictly speaking, not a drum machine. In the 2010s a revival of interest in analogue synthesis resulted in a new wave of analogue drum machines, ranging from the budget-priced Korg Volca Beats and Akai Rhythm Wolf to the mid-priced Arturia DrumBrute, and the high-end MFB Tanzbär and Dave Smith Instruments Tempest. Roland's TR-08 and TR-09 Rhythm Composers were digital recreations of the original TR-808 and 909, while Behringer released an analogue clone of the 808 as the Behringer RD-8 Rhythm Designer. Korg released an analog drum machine, the Volca Beats, in 2013. ==Programming==
Programming
on Roland TR-707 Programming of drum machines varies from product to product. On most products, it can be done in real time: the user creates drum patterns by pressing the trigger pads as though a drum kit were being played; or using step-sequencing: the pattern is built up over time by adding individual sounds at certain points by placing them, as with the TR-808 and TR-909, along a 16-step bar. For example, a generic 4-on-the-floor dance pattern could be made by placing a closed high hat on the 3rd, 7th, 11th, and 15th steps, then a kick drum on the 1st, 5th, 9th, and 13th steps, and a clap or snare on the 5th and 13th. This pattern could be varied in a multitude of ways to obtain fills, breakdowns and other elements that the programmer sees fit, which in turn could be sequenced with song-sequence—essentially the drum machine plays back the programmed patterns from memory in an order the programmer has chosen. The machine will quantize entries that are slightly off-beat in order to make them exactly in time. If the drum machine has MIDI connectivity, then one could program the drum machine with a computer or another MIDI device. ==Comparison with live drumming==
Comparison with live drumming
While drum machines have been used much in popular music since the 1980s, "...scientific studies show there are certain aspects of human-created rhythm that machines cannot replicate, or can only replicate poorly" such as the "feel" of human drumming and the ability of a human drummer to respond to changes in a song as it is being played live onstage. Human drummers also have the ability to make slight variations in their playing, such as playing "ahead of the beat" or "behind the beat" for sections of a song, in contrast to a drum machine that plays a pre-programmed rhythm. Additionally, human drummers can play a "tremendously wide variety of rhythmic variations" that drum machines cannot reproduce. ==See also==
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