In Japan,
Mr. Do! was one of the top ten highest-grossing
arcade games of 1982, on the annual
Game Machine chart.
Game Machine later listed
Mr. Do! on their June 15, 1983 issue as being the 21st highest-earning
table arcade cabinet of the month. The arcade game was also a commercial success in North America, where it became the best-selling conversion kit up until 1984, selling approximately 30,000 arcade units in the United States. On the
Play Meter arcade charts, it topped the street locations chart in May 1983. On the
RePlay arcade charts, it topped the software conversion kit charts for five months in 1983, in June and then from August through November. It was among the thirteen highest-earning
arcade games of 1983 in the United States, according to the Amusement & Music Operators Association (AMOA).
Computer and Video Games magazine gave the arcade original a positive review, stating that it "takes the best from"
Dig Dug and said that improves on it.
Computer and Video Games later rated the ColecoVision version 81% and
Atari VCS version 77% in 1989.
Computer Games magazine gave the ColecoVision and
Coleco Adam conversions a B+ rating in 1985.
Famicom Tsūshin awarded the Super Famicom version of the game 25 out of 40. The four reviewers of
Electronic Gaming Monthly gave it 4.875 out of 10. All but Dan Hsu felt that
Mr. Do! has fun gameplay, but they criticized the lack of enhancements to what was by then over a decade old game, and recommended that players only get it if it were released at significantly less than the normal retail price for an SNES cartridge. Their later feature on 16-bit games reported that, contrary to their hopes, the game was priced at over $50. In 1995,
Flux magazine ranked the arcade version 67th on their "Top 100 Video Games" list. ==Legacy==