Before becoming a French video game creator, she was a computer engineer. Tramis soon began five years at
Aérospatiale, where she was responsible for optimizing maintenance procedures for
unmanned aerial vehicles (UAVs) in addition to handling remotely piloted aircraft used in missile fire tests and anti-ship missiles. She helped Coktel Vision develop some of their most well-known and best-selling games. In 1991
Gobliiins sold almost 1.5 million copies in collaboration with Coktel vision. Another one of her most popular games was
Lost in Time, an
adventure game developed and published by
Coktel Vision in 1993. It was promoted as being "The first Interactive Adventure Film using
Full Motion Video Technology" and contained four graphical elements, namely full motion video, hand painted and
digitized backgrounds and
3D decor. The plot was based upon a woman exploring a shipwreck which has mysteriously been transported back in time to 1840. The ship was still intact so she had no choice but to explore it. This leads to revelations about her past. Tramis quickly became interested in creating stories and images with computers and collaborated with Coktel to create her first adventure game. The result was
Méwilo, in collaboration with
Patrick Chamoiseau and Philippe Truca. The plot takes place in
Saint-Pierre on May 7, 1902, around the time of the
1902 eruption of Mount Pelée. Building on the success of
Méwilo, Tramis directed
Freedom, about a slave who has one night to escape from a plantation. The game combines adventure and strategy: persuasion and alliances are combined with tactical phases of confrontation involving bare hands or cutlasses. Tramis was soon promoted by
Coktel Vision to manage several projects. After that, she returned to directing games with titles such as
Geisha,
Fascination and
Lost in Time. With Pierre Gilhodes, she also created the three episodes of the series
Gobliiins, and
The Bizarre Adventures of Woodruff and the Schnibble. She later directed
Urban Runner, collaborating with a film crew and overseeing digital editing and the creation of special effects. Tramis was involved in the creation of the ADI range for schoolchildren and college students, and since 2003 has created and managed Avantilles, a specialist in real-time 3D applications for the web. She helped create
The Bizarre Adventures of Woodruff and the Schnibble in 1994 which is set after the near-annihilation of human life on Earth during a final
atomic war. The surviving human population sheltered at the centre of the planet where the last traces of life-sustaining warmth remained. Awaiting a reduction in surface radiation, centuries passed before the humans finally ventured back into the world above. They then discovered the planet has sprouted a beautiful, overgrown
jungle in their absence along with new races of living creatures. These included a peaceful, rabbit-like race known as the Bouzouk, differing from humans by their tails, pointed ears, and extraordinarily long noses. Bouzouk society is ruled by a King, a Council of Wisemen, and seven mystics who have maintained universal harmony by guarding the Chprotznog, a sacred containment unit used to channel and trap evil spirits. Having failed to learn their lesson, the humans waged war on the Bouzouk tribe. In one day, the humans destroyed the Bouzouk civilization, hurting many innocent civilians and looting their holy artefacts. The surviving Bouzouks were enslaved and forced to construct a new society for the humans. Tramis has also designed multiple childhood educational and adventure games including,
Adibou 1 and
Adibou 2 (1996). These are learning games designed to introduce young children to number, shapes, and colors. == Distinctions ==