The main focus of the game was to socialize, mix music, and decorate various interiors. The in-game
currency was
decibels (or DB) and they were rewarded for any of the following activities: • Receiving 'Thumbs Up' votes from other users whilst performing music • Drinking Virtual Coca-Colas found in crates, vending machines, and refrigerators • Playing other games on the Coke Studios website • Filling out surveys on the website. There are various public studio locations within MyCoke based on real-life cities such as
San Francisco,
Mexico,
Goa,
Tokyo, and
London. In these public areas, users can queue up to play a song they've created with the music mixer on a stage. Version 2, or "v2", of Coke Studios was released in late 2004 on a new technology platform called Galapagos, created by Studiocom, and featuring new locations and a special double-reward 'Coca-Cola Red Room'.
Promotions Coke Studios had sponsored several high-profile
films and
television shows including: •
Shark Tale in October 2004 •
Batman Begins in June 2005 •
American Idol in April 2005, 2006 and 2007 •
FIFA in June 2006 •
NCAA in 2007 During these sponsorships, the in-game client released furniture advertising such shows. The
Shark Tale sponsorship changed the entire game, turning every avatar into fish in the style of the characters in the movie, and the rooms were underwater themed. There were also new minigames to be played. Additionally, there was lot of cross-promotion with
My Coke Rewards. Many game items, including the promotional NCAA items, had to be redeemed through this reward website. == Minigames ==