As with all other games in the
Total War series,
Napoleon consists of two gameplay types: a turn-based geopolitical campaign – which requires players to build structures in a faction's territories to produce units and create a source of income, research new technologies, deal with other in-game factions through diplomacy, trade and war, send agents on missions, create and command armies, and eventually become the world's dominant faction – and real-time tactical battles where players command huge armies to direct the course of any battles that take place. The game tutorial modes feature a walkthrough of Napoleon's younger years, as well as presenting the
Siege of Toulon and the
first Battle of Algeciras.
Napoleon contains four campaigns, two of which follow Napoleon's early military career. The first career event is the
Italian campaign of 1796–1797, while the second is the
French invasion of Egypt in 1798. Both feature smaller, optional missions that help drive the story forward. The major French campaign, however, is the so-called "Mastery of Europe," which resembles the holistic modes of previous
Total War games. Conversely, the "Campaigns of the Coalition" allows players to govern
Great Britain,
Russia,
Prussia, or
Austria and attempt to defeat
Napoleonic France in Europe. Each major campaign requires players to obtain a certain number of territories, although unlike
Empire: Total War, one does not need to wait till the end of the campaign to be declared winner. Like in
Empire, revolutions and revolts can affect the course of a player's campaign; France however in the Mastery of Europe campaign is all but immune to revolution. For the first time in the
Total War franchise, attrition now plays a part on the campaign map. Depending on the location, armies will lose men due to heat or snow. Unlike
Empire, the losses an army has on campaign are automatically replenished when in friendly territory. Some of Napoleon's most famous battles such as the
Battle of the Pyramids,
Austerlitz,
Borodino, and
Waterloo are available as historical scenarios, separate from the campaign. The following battles of the Napoleonic era can also be played:
Lodi,
Arcole,
the Nile,
Trafalgar,
Dresden, and
Ligny. As with previous
Total War games, battles can be fought manually or auto resolved when two hostile armies or navies meet on the campaign map. Armies and navies consist of Napoleonic era land units and ships respectively. On the battle map, the attacker will win if he manages to rout the entire enemy army while the defender wins if he manages to rout the attacker or have at least one unit remaining when the time limit runs out. Similar somewhat to
Empire, land units are armed with gunpowder weapons such as muskets and cannons and melee weapons like swords, sabers and bayonets. Units have morale that will fall if massive casualties are incurred, if they are
flanked, the
general is killed and several other factors. Once a unit's morale is broken, it will rout and attempt to escape the battlefield. Broken units may regain morale if the balance of power changes, so to ensure these units will not remain a threat, players ought to chase them down with
light cavalry. Infantry units may engage in both firefights and melees, cavalry can generally only fight in a melee with the exception of
mounted infantry and missile cavalry while artillery units are best used to hit targets from afar. Creative Assembly also implemented a feature wherein while playing a campaign each faction has a notable commander, who by default has high traits that strengthen the army, and who cannot die by game conditions, but only be wounded and sent back to the faction's main capital: France has Napoleon himself, Austria has
Archduke Charles, Great Britain has the
Duke of Wellington, Prussia has
Gebhard von Blücher, and Russia has
Mikhail Kutuzov. A new physics system had been implemented for the real-time battles, so that when cannonballs hit the ground, for instance, they leave impact craters. Gunpowder smoke lingers and reduces visibility in protracted engagements. Mike Simpson, Creative Assembly's studio director, reported that there are a number of environmental factors that affect battlefield tactics: gunpowder backfires when it rains, and the elevation of landscape affects the range of munitions. Individuals within a unit now vary to a greater degree, and are no longer as generic as in previous titles in the series. The campaign map is narrower in focus, but more detailed than
Empires campaign map. Turns in
Napoleon: Total War represent two weeks, while previous titles sported turns that were the equivalent of at least six months. Additionally the game's
artificial intelligence system had been modified. There was also a new uniform system that includes approximately 355 non-editable uniforms that has so far never been released, casting a doubt of its creation. In addition,
Napoleon: Total War contains several new multiplayer features and a voice command utility to speak to other players via Steam. Unlike previous
Total War titles, there is now the option for a "drop-in" multiplayer campaign mode: when playing a campaign against the computer, it is possible to allow another user to join via a lobby and take control.
Multiplayer The multiplayer mode has a campaign mode. Multiplayer drop-in battles allows to fight human opponents in the single player campaign battles. Steam achievements, game play bonuses and voice communications are also available. ==Marketing and release==