The game received mostly positive reviews upon release. Richard Smith of
Crash heralded the graphics for their detail, colour and smooth animation, summarising that it was a "landmark in every aspect". Chris Jenkins of
Sinclair User wrote that the graphics and animation were "fabulous", whilst focusing particular praise on the game's background details. Jeff Matthews of
Raze praised the graphics for both Amstrad GX4000 and Commodore 64 ports, heralding them as "nicely detailed" and "super-smoothly animated", respectively. Matt Bielby of
Your Sinclair praised the presentation and gameplay, citing them both as "out of the ordinary", whilst also praising the developer's attention for detail. Steve Fielder of
Commodore Format praised the game's ability to fully utilise the colour palette of the Commodore 64, in which Fielder praised the "smooth" side scrolling levels and "wonderfully" detailed backdrops. Two reviewers of
Mean Machines praised the sprites and background drops, calling both "cleverly animated" and "atmospheric". However, the other reviewer criticised the game's hard difficulty. Robert Swan of
Computer and Video Games criticised the playability of the ZX Spectrum version, calling it "less playable" due to its presentation in
monochrome and hard difficulty. Reviewing the GX4000 port, Swann praised the "colourful" graphics, but expressed scepticism over the difficulty. Fielder also praised the game's soundtrack as "mystifying". == References ==