Neo XYX was developed in conjunction with
Redux: Dark Matters and
The Ghost Blade using a Neo Geo development kit, serving as the third shoot 'em up title from NG:Dev.Team and their fifth game overall. Timm Hellwig helmed its production, serving as both producer and director, as well as its sole programmer. Designer Perry "Gryzor/Rozyrg" Sessions, who had previously helped with development of Gunlord at NG:Dev.Team with René Hellwig, acted as art director and graphic artist. Two other members, "Plasmo" and "Runefaust", collaborated in its development phase as beta testers. Sessions stated that his main influences were Toaplan shoot 'em ups such as
Twin Cobra,
Truxton and
Fire Shark, as well as other games in the genre like
Super Star Soldier,
Gate of Thunder,
Soldier Blade, and
Lords of Thunder, all of which he regards as his favorites. He was also inspired by other titles such as those by
Llamasoft. Sessions also stated that work on the project took longer than expected and proved difficult, as creating level artwork was a "weak spot" for him but regards it as some of his best for any project he worked on. When asked about the differences between the game and the original
XYX, Sessions stated that they came from him and NG:Dev.Team working separately, as he did not have any means to playtest the project on his part while Timm had a "final say on everything"; Timm did not like the mixture of science fiction and fantasy elements, requesting to change elements such as dragons that later became cyborgs, while the team also lowered the planned number of playable ships. Sessions also claimed he had no saying over difficulty balancing issues, as the original
XYX was used as a basis for most enemies. When composing the soundtrack for
Neo XYX, Rafael Dyll stated that NG:Dev.Team wanted him produce music that were short and looped without noticeable breaks, creating something fresh but based on retro sounds, using instruments akin to
arcade games from late 1980s or
16-bit consoles such as
Sega Mega Drive. == Release ==