MarketNeverness to Everness
Company Profile

Neverness to Everness

Neverness to Everness is an open world action role-playing hack and slash game developed by Hotta Studio, a subsidiary of Perfect World. In the city of Hethereau, the player is an Appraiser who explores the open world and fights hostile forces as they advance through the story.

Gameplay
The game is a 3D action role-playing game played with a 3rd-person view. The player controls different characters and collects items as they travel around in the open virtual world. The player character can run, jump, sprint, climb, swim, and drive various vehicles to move around in the world. The character's special movements, except for sprinting, are limited by a regenerating stamina bar that slowly depletes as they continue in that movement mode. Each character has different skills, called Esper Abilities, which synergize with other characters. There are also class types which are split into the gas, solid, liquid, plasma, and synthesis. The game features vehicle customization and upgrading business. ==Plot==
Plot
Neverness to Everness takes place in Hethereau, a fictional Japanese city where supernatural anomalies and everyday urban life coexist. As an Appraiser, players are tasked with investigating these anomalies, manifestations that range from disturbances to overtly dangerous phenomena, and using Esper abilities to contain or neutralize them. As the Appraiser delves deeper into the anomalies, they encounter a rotating cast of companions with their own Esper powers that are crucial for unraveling the larger mysteries of Hethereau. These characters help reveal how the anomalies affect different parts of the city and its inhabitants. Their interactions and investigations gradually uncover a layered web of cause and effect behind the supernatural occurrences. ==Development and release==
Development and release
Neverness to Everness is produced by Suzhou-based Hotta Studio, a subsidiary of Perfect World Games. The game was developed in Unreal Engine 5. The combination of Hotta Studio developers enjoying making Mirroria (a cyberpunk city) for their previous title, Tower of Fantasy, and the positive feedback from players, inspired them to make an open world game. Their "year and a half" experience developing urban content helped them complete Neverness to Everness in less than two years. Neverness to Everness was first officially announced, via the release of a promotional video, on July 16, 2024. A global closed beta test followed in July 2025, with a second and final global closed beta conducted in February 2026. Neverness to Everness launched in China on April 23, 2026, and worldwide on April 29. ==Reception==
Reception
On launch day, Neverness to Everness generated across all platforms, earning back approximately one-third of its development budget. ==References==
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