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New Super Luigi U

New Super Luigi U is a 2013 platform game developed by Nintendo for the Wii U. It is an expansion pack for New Super Mario Bros. U (2012), part of the Super Mario series. The plot and game mechanics remain identical to New Super Mario Bros. U, but Luigi replaces Mario as the protagonist. Luigi jumps higher and has less ground friction than Mario, and every level is redesigned to increase the difficulty level. The expansion adds Nabbit, a non-player character from New Super Mario Bros. U, as an invincible playable character.

Gameplay
; a Star Coin can be seen floating at the top of the screen as well as a Luigi topiary that stands to the right of the screen Once purchased, New Super Luigi U is selectable from the New Super Mario Bros. U (NSMBU) main menu. The main storyline is nearly identical to that of NSMBU, with the omission of Mario. Nabbit is invulnerable to enemy damage and steadily gains extra lives over time, but in return cannot use power-ups. Two other characters are also playable, yellow- and blue-colored Toads, who retain the same physics from NSMBU. Each character can be played by an individual player in up to four-person multiplayer. == Development ==
Development
New Super Luigi U was developed by Nintendo EAD, the developers of New Super Mario Bros. U. The downloadable content (DLC) was made to emphasize the character Luigi due to the Year of Luigi, a marketing campaign commemorating the 30th anniversary of his introduction in Mario Bros. (1983). The concept for a Luigi-oriented DLC was conceived by producer Takashi Tezuka. To help make the DLC distinct from that of NSMBU, various developers were brought in from the New Super Mario Bros. 2 team to design new gimmicks that didn't overlap with the base game. When the DLC for New Super Mario Bros. 2 was released, to their expectations, fans were disappointed that the content was too basic to be held behind a paid barrier. When development for New Super Mario Bros. U DLC recommenced, they experimented with the concept of levels that "had extremely short courses but increased difficulty." They did this because they considered that players who completed the game would be looking for a more difficult challenge, but making each level the same length as the base game would make the experience "exhausting". Takemoto viewed the length change from a different angle; he noticed how each subsequent release in the Super Mario series had levels that were longer than the last. He aimed to make a game that was similar in playtime to Super Mario Bros. 3 for easier accessibility. To get players to post about New Super Luigi U on the social platform Miiverse, they emphasized adding at least one "landmark" in each level, such as Luigi pixel art, stickers, and Luigi-shaped objects in the background, to encourage the player to post their findings. From there, other players could spend time trying to look for them. Tezuka was originally opposed to a physical release because the game was designed to appeal to players who had already completed New Super Mario Bros. U. He changed his mind after considering an audience that had never played the game and could use the DLC as a starting point. Princess Peach was never considered because she "is off somewhere far away in need of saving." After considering enemy options Takemoto settled on Nabbit, a character who first appeared in New Super Mario Bros. U as a non-player character. He asked a specific programmer to create a prototype; he was originally skeptical about the idea but was shocked to find it worked well, calling Takemoto about his discoveries before he even viewed it in person. They also considered and incorporated the ability for him to dodge enemies altogether as he does in New Super Mario Bros. U, which ended up being included in the final version; they found the idea to be a good feature for beginners or less experienced players. This fell in line with one of Shigeru Miyamoto's philosophies for game design: "An idea is a single solution that solves multiple issues at once." == Marketing and release ==
Marketing and release
train was redesigned with New Super Luigi U artwork in August to promote the game. The game was announced in a February 2013 Nintendo Direct, coinciding with the announcements of ''Luigi's Mansion: Dark Moon and Mario & Luigi: Dream Team. It was presented by Nintendo CEO Satoru Iwata; no release date and price were mentioned as it was a long way from completion. More details were revealed at E3 2013; Nintendo announced that Mario would be omitted from the DLC entirely and would be replaced with Nabbit. They also announced that the DLC would release not only for the Wii U Nintendo eShop but as a standalone physical copy as well, with a green box instead of blue. The eShop variant released June 19 in Japan and the following day worldwide, and the retail version released July 13 and 26 in Europe and Japan respectively, and August 25 in North America. The following November saw the release of a Wii U bundle that contained NSMBU and New Super Luigi U. New Super Luigi U, alongside the original base game, were bundled together and re-released for the Nintendo Switch with other changes to gameplay as New Super Mario Bros. U Deluxe'' in 2019. On July 27, Takemoto made an post on Miiverse that Nintendo would be holding a challenge for its players; the goal was to complete the main story mode while collecting the fewest coins possible. In the month after release, Nintendo partnered with the Chicago Transit Authority to rebrand one of their Chicago "L" Brown Line systems into the "Luigi Line"; the train was redesigned with a green color scheme and contained Year of Luigi artwork and other New Super Luigi U promotional material. Kiosk booths were placed on the second floor of the Clark/Lake station so passersby could demo the game, The promotion remained from August 12 to September 8, after which it returned to normal. The same month also saw the release of the mockumentary Finding Luigi – Legend of Parkour, which released for Nintendo's official YouTube channel. The video depicts Luigi as a "legend of parkour" who has mysteriously vanished from the industry, and the film crew attempts to meet with an on-the-run Nabbit to learn of his current whereabouts. == Reception ==
Reception
New Super Luigi U received "generally favorable reviews" according to review aggregator website Metacritic, receiving a 77/100 based on 59 critical reviews. Schilling considered the level design challenging but uninteresting, due to the fact that most had only one direct path to completion and did not give the player much freedom to explore. Henry Gilbert of GamesRadar called the shorter levels "impressively compact", and considered the shortened concept to be a positive with Super Mario series veterans in mind. Whitehead applauded the gimmicks found within levels and named memorable events that they considered were Nintendo holding back their creativity. USGamers Jeremy Parish considered the game to be frustrating, not because of the intentional difficulty, but other various changes to Luigi's control did not add up well to the precise and quick-paced level design. They considered the concept to go against the standard Super Mario formula of being able to explore each level as they please. They found the game overall to be too demanding and preferred the DLC found in New Super Mario Bros. 2. Luigi's control scheme was mostly criticized for its impreciseness. Schilling criticized Luigi's controls, not due to their function, but because they did not pair well with the level design, which focused on precision and therefore did not emphasize Luigi's slippery movement. He appreciated the ability to revert controls post-completion but called the overall concept "a green peg in a red hole." Game Informer reviewer Dan Ryckert struggled to get used to the dynamic shift in gameplay from the base game, but overall enjoyed the experience. 4Players noted difficulty in navigating Luigi through tight platforming sessions, but the higher jump helped to avoid failure. Ingenito derided the level design for its failure to justify Luigi's movement, and although it did increase difficulty it was not in a fair sense. They appreciated the higher jumps, however, and often exploited them to a maximum. In contrast, Kollar felt the levels matched Luigi's moveset well and merely took time to get used to. Critics were also opposed to the multiplayer, with mixed opinions directed towards Nabbit. Ryckert considered Nabbit a helpful addition geared towards new players who would not be comfortable with the increased difficulty. Gilbert criticized the multiplayer; they felt the game focused primarily on single-player and most levels were unmanageable with four players participating simultaneously. They also believed Nabbit caused "unexpected problems" by being unbalanced in comparison to the other characters. Whitehead appreciated the use of Nabbit as a more approachable selection but was overall "misguided", and due to the addition of unmanageable multiplayer, suggested using NSMBUs multiplayer instead. == Sales ==
Sales
New Super Luigi U debuted the same week as Pikmin 3, another highly anticipated title by Nintendo that was also released exclusively for the Wii U, overshadowing New Super Luigi U in comparison. Japanese sales for the retail copy totaled 24,881, about 1,000 copies behind Tomodachi Collection: New Life and a roughly third the number of Pikmin 3. By the end of August, North American sales reached 120,000. By May 2014, New Super Luigi U reached 1.76 million sales, although 2014 was a financial failure for Nintendo and the Wii due to the poor sales of the Wii U console; Nintendo had a net loss of $457 million. As of 2020 the game has sold 3.07 million copies and is the eighth-best-selling game on the Wii U. == Notes ==
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