NexusTK has a flexible character development system. There are four "basic" paths to choose from: warrior, rogue, mage, and poet. Each path has one non-player-controlled subpath and three player-controlled subpaths. When a player reaches a certain level, the player may also choose one of three alignments: Kwi-Sin, Ohaeng or Ming-ken (symbolizing death, balance or life, respectively). The four basic paths players are able to choose from each have their own styles of play. Warriors and rogues, while both damage dealers, work in slightly different ways. For example, rogues may go invisible while warriors cannot; on the other hand, warriors have the ability to "overflow" their attacks to multiple monsters while rogues cannot. Mages are excellent for soloing with their ability to paralyze creatures. The poet class has the most powerful healing spells as well as buffs and debuffs to strengthen allies and weaken creatures. The player can choose one of four totem animals, supernatural creatures who are patrons of the primary paths. They are Chung Ryong (blue dragon), Ju Jak (red fire bird), Baekho (white tiger), and Hyun Moo (black turtle). They are based on
Four Symbols in the
Chinese constellations. Chung Ryong means the
Azure Dragon, Ju Jak means the
Vermilion Bird, Baekho means the
White Tiger, and Hyun Moo means the
Black Tortoise. Leveling up is not the only aspect of character development, however.
Nexus: TKOTW has a tight-knit social structure, and has many different social cliques. The
Nexus community has been the lifeblood of the game to many of its players. Unlike many other MMORPGs, in
NexusTK most players are known by others and are treated with a general amount of respect by the average player. Like in nearly every MMORPG, there are different armor dyes, armor types, hair choices, hair colors, and character models to choose from. Some players choose to wear items that assemble a certain 'look' that defines who that character is. Others simply choose to wear functional outfits, and still others choose to display wealth by wearing many expensive items. Unlike many other RPGs, character development does not end when the level cap (level 99) is reached. Players can continue to hunt and gain experience, which can then be traded in for permanent gains in health, mana, strength (with cap), magic (with cap) and agility (with cap) capacities. ==Reception==