On 5 May 1951, the Nimrod computer was presented at the Festival as the Nimrod Digital Computer, advertised as "faster than thought" and an "electronic brain". It exclusively played the game of Nim; moves were made by players seated at the raised stand, with the demonstrator sitting on the other side between the stand and the computer. Nimrod could play either the traditional or "reverse" form of the game. A short guidebook was sold to visitors for one
shilling and
sixpence explaining how computers worked, how the Nimrod worked, and advertising Ferranti's other developments. It explained that the use of a game to demonstrate the power of the machine did not mean that it was meant for entertainment and compared the mathematical underpinnings of Nim with modeling the economics of countries. Players of the Nimrod during the Festival included computer science pioneer
Alan Turing. Although it was intended as a technology demonstration, most of the onlookers at the Festival of Britain were more interested in playing the game than in the programming and engineering logic behind it. Bennett claimed that "most of the public were quite happy to gawk at the flashing lights and be impressed." BBC Radio journalist Paul Jennings claimed that all of the festival attendees "came to a standstill" upon reaching the "frightful" "tremendous gray refrigerator". After the Festival, the Nimrod was showcased for three weeks in October at the Berlin Industrial Show, where it also drew crowds, including the
West Germany economics minister
Ludwig Erhard. It was then briefly shown in Toronto; afterwards, however, as it had served its purpose the Nimrod was dismantled. As the Nimrod was not intended as an entertainment product, it was not followed up by any future games, and Ferranti continued its work on designing general purpose computers. Nim was used as a demonstration program for several computers over the next few years, including the Norwegian NUSE (1954), Swedish
SMIL (1956), Australian
SILLIAC (1956), Polish
Odra 1003 (
Marienbad, 1962), Dutch Nimbi (1963), and French Antinéa (1963). The Nimrod was created only four years after the 1947 invention of the
cathode-ray tube amusement device, the earliest known
interactive electronic game, and one year after a similar purpose built game-playing machine,
Bertie the Brain, the first computer-based game to feature a visual display of any sort. The Nimrod is considered under some definitions one of the first video games, possibly the second. While definitions vary, the prior cathode-ray tube amusement device was a purely analog electrical game, and while the Nimrod and
Bertie did not feature an electronic screen they both had a game running on a computer. The software-based tic-tac-toe game
OXO and a
draughts program by
Christopher Strachey were programmed a year later in 1952 and were the first
computer games to display
visuals on an electronic screen rather than through light bulbs. ==References==