The series developer, Team Ninja, wanted to bring
Ninja Gaiden back amidst the growing gap since the last mainline installment and fan requests. As a result of a close relationship between the president of
Koei Tecmo, Hisashi Koinuma, and the CEO of
PlatinumGames,
Atsushi Inaba, the two companies began exploring collaboration possibilities. With the support from
Phil Spencer, CEO of
Microsoft Gaming, they started work on a brand new
Ninja Gaiden title.
Ninja Gaiden 4 was produced by the head of Team Ninja and co-director of
Ninja Gaiden 3, Fumihiko Yasuda, and PlatinumGames' Yuji Nakao. Nakao also directed the title together with Team Ninja's Masakazu Hirayama.
Ninja Gaiden 4 will run on PlatinumGames' proprietary engine, boasting comprehensive optimization efforts implemented to achieve frame rates as high as 120 FPS. According to PlatinumGames' Project Manager Manabu Murakami, maintaining this level of performance required extraordinary effort, with the development team having to reduce the overall processing load while retaining a certain level of graphics quality in order to achieve the target frame rate. ==Release==