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Nuzlocke

The Nuzlocke challenge run is a self-imposed fan-made gameplay formula designed to make video games in the Pokémon series more difficult. Players using the Nuzlocke challenge are unable to use their Pokémon again if they are knocked out in combat once and can only add the first Pokémon they encounter in a select area to their team.

History and gameplay
In the Pokémon series, players travel across a region, capturing the titular creatures and using them to battle each other in combat; they can use various attacks both offensively and defensively. If a Pokémon takes enough damage, they will "faint" and be knocked out, rendering them unable to be used in combat. These Pokémon can be healed at Pokémon Center locations, or by using healing items. The primary goal is to become the strongest trainer in the region. Nuzlocke gameplay functions identically to regular Pokémon gameplay, with the only differences being that players can only catch the first Pokémon they encounter in a given area, and that when a Pokémon is defeated in battle, it is considered "dead" and cannot be used again, even if healed in-game. Most rulesets encourage the player to nickname their Pokémon to form a stronger attachment to it. from the series Lost, who was portrayed by actor Terry O'Quinn (pictured). The Nuzlocke challenge was first created in 2010 by University of California, Santa Cruz student Nick Franco. Franco, procrastinating on college work, chose to play Pokémon Ruby, adding additional rules to make the play session more interesting. Franco eventually turned the playthrough with the ruleset into a webcomic, dubbed Pokémon: Hard-Mode. In a Destructoid interview, Franco stated the formula was made more difficult by additions to the games that make gameplay easier; additions included an affection level, which allowed Pokémon to survive hits that would otherwise KO them, and Pokémon spawning in the game's overworld instead of through random encounters, which limited the player's ability to randomly select which Pokémon they would encounter. As a result of these changes, further additions to the ruleset were made to allow for the challenge's difficulty to remain. Other adaptations to the ruleset have been devised, such as the "Hatelocke", which creates one continual run spanning the whole series, barring players from using Pokémon they captured in previous games. == Reception ==
Reception
The Pokémon series is primarily popular among children, and as a result, children more easily bond and grow emotional attachment to their particular Pokémon. Due to a lack of challenge in the series for fans familiar with its gameplay, and a lack of interest to newer additions to the franchise, the challenge has proved popular with adult fans. The limited rulesets make the defeat of a Pokémon more emotionally impactful to players than they would be otherwise; according to Vox, the Nuzlocke challenge revived the feeling of emotional connection players felt with their Pokémon when they were younger. Nuzlockes became popular in the Pokémon fandom, primarily due to their higher difficulty and their focus on players bonding with their Pokémon. The statement was met with backlash within the fandom, resulting in The Pokémon Company International making a response, clarifying they have no issue with players using the ruleset. The Nuzlocke format was later adapted in other video games. Coromon, an indie game inspired by the Pokémon series, included a game mode which allowed players to play the game using Nuzlocke rules. The game Temtem added several "challenge modes" in a post-release update, with one being inspired by and using the Nuzlocke rules. Other Pokémon fan games, such as Pokémon Insurgence and Pokémon Korosu, include Nuzlocke game modes, with the latter making it a mandatory gameplay feature. == References ==
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