Allen L. Greenberg of
Computer Gaming World liked the no-typing interface, graphics, and sound, but stated that the documentation was so poor that players would be better off not reading it. Despite stating that the game lacked depth, the magazine stated that
Obitus "can be a satisfying experience" that "offers many hours of exploration and danger, and plenty to see". David Upchurch of
ACE gave the Amiga version a score of 830 (out of a possible 1000), praising the graphics and gameplay, but noting that it may not appeal to hard-core RPG enthusiasts.
Electronic Gaming Monthly asserted the reverse in their review of the
Super NES version, that the game would appeal to RPG enthusiasts but not those who dislike RPGs. They gave it a 6.4 out of 10, summarizing it as "a slow-moving RPG that will appeal more to patient gamers." German gaming magazine
Amiga Joker gave the Amiga version of
Obitus an overall score of 73%, complimenting the 3D graphics and comparing the environment to 1984
ASCII game Beast but "complete with trigger happy enemies and delicate parallax scrolling." In regards to gameplay,
Amiga Joker stated "if
Obitus were just an action game, the combat sequences would be a bit sparse, but as a change of pace from the puzzles they are very OK ... all in all
Obitus isn't the peak of originality, but for an adventure-like game, because of the simple controls, it is a very good experience."
GamePro gave the Super NES version of
Obitus four out of five stars, praising its music, controls and UI, and the blending of a classic RPG with
side-scrolling action gameplay, stating they "work well together. ... The real-time fighting action is a good adrenaline break in your travels. On its own, though, it's nothing special." Despite this,
GamePro goes on to describe
Obitus as "unambitious", and criticizes some instances of the game's animation as "stiff", and sound effects as "repetitive". ==References==