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Odama

Odama is a video game for the GameCube developed by Vivarium and Studiofake and published by Nintendo for the GameCube. The game was produced and designed by Seaman creator Yoot Saito. It is the penultimate GameCube game to be published by Nintendo, followed by The Legend of Zelda: Twilight Princess.

Plot
The main character in Odama is Yamanouchi Kagetora, a young general struggling to avenge his clan and preserve the Way of Ninten-do, which is a philosophy that means "The way of heavenly duty". With this philosophy to guide him, he finds that his individual soldiers can band together to create a force strong enough to defeat even the most powerful enemy, a general named Karasuma Genshin. Genshin betrayed Lord Yamanouchi Nobutada, Kagetora's father, in a coup, leading Lord Nobutada to take his own life in order to avoid the shame of defeat. Kagetora exacts his revenge, using only limited resources against a vast army. One of these resources is a sacred object protected by his clan: a legendary weapon called the Odama. ==Gameplay==
Gameplay
The player controls flippers, which operate exactly like those in a pinball game: they strike the Odama back into the battlefield, directing it into targets and away from soldiers. Between the two flippers, the commander stands guard, hacking down any soldiers who attempt to pass. Players can tilt the battlefield, allowing them to alter the course of the Odama. The goal is to shatter the enemy gates with the Odama and direct a crew of men carrying a giant bell to pass through the opened gates. Players' soldiers will defend their crew and seize enemy positions to protect their men on the mission. The GameCube Microphone was included with the game. Using the Microphone, players direct soldiers by giving voice commands. There are 11 commands, ranging from generic (moving left and right, advancing and retreating) to map-specific and special moves. ==Development==
Development
Odama was developed by Vivarium and chiefly designed by Yoot Saito, the creator of Seaman for the Dreamcast. The actual development was outsourced to Studiofake, a company that is uncredited for its work save for director Keiji Okayasu. However, this feature was absent from its E3 showing the next year and dropped prior to the game's release. ==Reception==
Reception
The game received "mixed" reviews according to video game review aggregator website Metacritic. ==References==
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