The Wii U console was officially unveiled at
E3 2011 in June 2011, where it was first detailed that the console's controller would feature a
tablet-like
touchscreen.
Nintendo announced that a major focus of the console would be the ability to display the image seen on the television on the touchscreen, to continue playing the game if the television was needed for other uses, or the player needed to move away from the television. Official terms were given at
E3 2012; the controller was named the
Wii U GamePad and the concept of playing games strictly on its screen being labeled Off-TV Play. For supported games, a television isn't required to be connected to the Wii U; the Wii U can operate in Off-TV Play mode as long as the console is connected to a power source. However, as the processing is done on the console, and transmitted to the GamePad, the user must still keep within the transmitting range for it to work. However, all Wii U
Virtual Console titles purchased from the
Nintendo eShop include the option to use Off-TV Play. Original Wii games and Wii Virtual Console games were not initially compatible either, although this was changed in the Wii U's September 30, 2013
system update, which allows it, but only through the use of original
Wii peripherals as input methods, meaning that the image would appear on Wii U GamePad screen, but its buttons would not work, requiring the use of Wii Remotes and Wii accessories for button and joystick input. This was partially revised again in January 2015; when Nintendo began releasing Wii games digitally on the Wii U eShop. Because games re-released in this fashion were reworked to run straight from the Wii U operating screen, and not Wii Mode, the game allowed for Off-TV Play on Wii games with GamePad controls, provided the game allowed for
Classic Controller usage in its Wii release. == List of
Off-TV Play compatible software ==