OlliOlli was developed by Roll7 and was originally intended to be released for
iOS devices. In an interview with
Gamasutra, Roll7 founder John Ribbins cites a conversation with James Marsden, creator of
Velocity as the reason he took the game to
Sony. After pitching the game to Shahid Ahmad, Senior Business Development Manager for
Sony Computer Entertainment Europe (SCEE), Ribbins decided to drop iOS and develop
OlliOlli exclusively for the PlayStation Vita. The use of physical controls over touch-screen controls allowed Roll7 to add additional mechanics to the gameplay, including the perfect landing system and the
unlockable "RAD" mode. The game was delayed from its planned December 2013 release into 2014 due to an issue with the "Daily Grind" system. == Reception ==