Distant opposition is a position in which the kings are on the same rank or file but are separated by more than one square. If there are an odd number of squares between the kings, the player not having the move has the (distant) opposition. As with diagonal opposition, it is often converted to direct opposition, as in the diagram: :
1. Ke2 White takes the distant opposition. :
1... Ke7 2. Ke3 Ke6 3. Ke4 Taking the direct opposition; and now Black must step aside. :
3... Kd6 If 3...Kf6 then White plays the corresponding 4.Kf4! :
4. Kd4 4.Kf5 would lead to both pawns queening. :
4... Kc6 4...Ke6 5.Kc5 and White is way ahead in the queening race. :
5. Ke5 and White has a choice of which pawn he wins, using the created passed pawn as an
outside passed pawn unless he can promote it directly. Black can be tricky and try: :
1... Kf8 The point is if 2.Ke3 then 2...Ke7 and now Black has the distant opposition and draws. Similarly, if 2.Kf3 then 2...Kf7. White must remember that the aim of the opposition is to penetrate, so to step sideways and forward with ... :
2. Kd3 Ke7 Otherwise White will be able to penetrate with Kc5, and will win the race to queen. :
3. Ke3! White again has the distant opposition,
transposing into the main line.
Teaching tool This position is very similar to the previous position. White is to checkmate, moving the rook only once in the process. The main line is: :
1. Kg2 Taking the distant opposition. :
1... Kg7 2. Kg3 Kg6 3. Kg4 Kh6 Since the black king has been forced to step aside to the h-file, White can now penetrate on the f-file. :
4. Kf5 Kg7 If 4...Kh5 then 5.Rh1. :
5. Kg5 Kh7 6. Kf6 Kg8 If 6...Kh8 then 7.Kf7 Kh7 8.Rh1#. :
7. Kg6 Kh8 8. Rf8# Again, Black can be tricky and try: :
1... Kh8 2. Kf3! Again, White penetrates. If 2.Kg3 then 2...Kg7 3.Kh3 Kh7 gives Black the distant opposition. :
2... Kg7 If 2...Kh7 then 3.Kf4! :
3. Kg3 etc. ==Purpose==