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Curve orientation

In mathematics, an orientation of a curve is the choice of one of the two possible senses for travelling on the curve, as in forward and backward. For example, for Cartesian coordinates on the Euclidean plane, the x-axis is traditionally oriented toward the right, and the y-axis is upward oriented. At each point along the curve, there are two tangent directions possible, colinear and opposite to each other.

Orientation of a simple polygon
In two dimensions, given an ordered set of three or more connected vertices (points) (such as in connect-the-dots) which forms a simple polygon, the orientation of the resulting polygon is directly related to the sign of the angle at any vertex of the convex hull of the polygon, for example, of the angle ABC in the picture. In computations, the sign of the smaller angle formed by a pair of vectors is typically determined by the sign of the cross product of the vectors. The latter one may be calculated as the sign of the determinant of their orientation matrix. In the particular case when the two vectors are defined by two line segments with common endpoint, such as the sides BA and BC of the angle ABC in our example, the orientation matrix may be defined as follows: :\mathbf{O} = \begin{bmatrix} 1 & x_A & y_A \\ 1 & x_B & y_B \\ 1 & x_C & y_C \end{bmatrix}. A formula for its determinant may be obtained, e.g., using the method of cofactor expansion: : \begin{align} \det(O) &= 1 \begin{vmatrix} x_B & y_B \\ x_C & y_C\end{vmatrix} -1 \begin{vmatrix} x_A & y_A \\ x_C & y_C \end{vmatrix} +1 \begin{vmatrix} x_A & y_A \\ x_B & y_B \end{vmatrix} \\[4pt] &= x_B y_C - y_B x_C - x_A y_C + y_A x_C + x_A y_B - y_A x_B \\[4pt] &= (x_B y_C + x_A y_B + y_A x_C) - (y_A x_B + y_B x_C + x_A y_C). \end{align} If the determinant is negative, then the polygon is oriented clockwise. If the determinant is positive, the polygon is oriented counterclockwise. The determinant is non-zero if points A, B, and C are non-collinear. In the above example, with points ordered A, B, C, etc., the determinant is negative, and therefore the polygon is clockwise. Practical considerations In practical applications, the following considerations are commonly taken into account. One does not need to construct the convex hull of a polygon to find a suitable vertex. A common choice is the vertex of the polygon with the smallest X-coordinate. If there are several of them, the one with the smallest Y-coordinate is picked. It is guaranteed to be a vertex of the convex hull of the polygon. Alternatively, the vertex with the smallest Y-coordinate among the ones with the largest X-coordinates or the vertex with the smallest X-coordinate among the ones with the largest Y-coordinates (or any other of 8 "smallest, largest" X/Y combinations) will do as well. Once a vertex of the convex hull is chosen, one can then apply the formula using the previous and next vertices, even if those are not on the convex hull, as there can be no local concavity on this vertex. If the orientation of a convex polygon is sought, then, of course, any vertex may be picked. For numerical reasons, the following equivalent formula for the determinant is commonly used: : \det(O) = (x_B-x_A)(y_C-y_A)-(x_C-x_A)(y_B-y_A) The latter formula has four multiplications less. What is more important in computer computations involved in most practical applications, such as computer graphics or CAD, the absolute values of the multipliers are usually smaller (e.g., when A, B, C are within the same quadrant), thus giving a smaller numerical error or, in the extreme cases, avoiding the arithmetic overflow. When it is not known in advance that the sequence of points defines a simple polygon, the following things must be kept in mind. For a self-intersecting polygon (complex polygon) (or for any self-intersecting curve) there is no natural notion of the "interior", hence the orientation is not defined. At the same time, in geometry and computer graphics there are a number of concepts to replace the notion of the "interior" for closed non-simple curves; see, e.g., "flood fill" and "winding number". In "mild" cases of self-intersection, with degenerate vertices when three consecutive points are allowed be on the same straight line and form a zero-degree angle, the concept of "interior" still makes sense, but an extra care must be taken in selection of the tested angle. In the given example, imagine point A to lie on segment BC. In this situation the angle ABC and its determinant will be 0, hence useless. A solution is to test consecutive corners along the polygon (BCD, DEF,...) until a non-zero determinant is found (unless all points lie on the same straight line). (Notice that the points C, D, E are on the same line and form a 180-degree angle with zero determinant.) == Local concavity ==
Local concavity
Once the orientation of a polygon formed from an ordered set of vertices is known, the concavity of a local region of the polygon can be determined using a second orientation matrix. This matrix is composed of three consecutive vertices which are being examined for concavity. For example, in the polygon pictured above, if we wanted to know whether the sequence of points F-G-H is concave, convex, or collinear (flat), we construct the matrix :\mathbf{O} = \begin{bmatrix} 1 & x_{F} & y_{F} \\ 1 & x_{G} & y_{G} \\ 1 & x_{H} & y_{H}\end{bmatrix}. If the determinant of this matrix is 0, then the sequence is collinear - neither concave nor convex. If the determinant has the same sign as that of the orientation matrix for the entire polygon, then the sequence is convex. If the signs differ, then the sequence is concave. In this example, the polygon is negatively oriented, but the determinant for the points F-G-H is positive, and so the sequence F-G-H is concave. The following table illustrates rules for determining whether a sequence of points is convex, concave, or flat: ==See also==
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