In
2009, ORX version
1.0rc0 was released. This version of ORX added support for Mac OS X (x86) as well as the support for Win32 and Linux (x86). Generic input system like keyboard, mouse and joystick input and fragment shader support were introduced. ORX version
1.2 was released in
2010. It came with bugs fixes and optimizations. The major update was the support for
iOS and
Unicode. ORX version
1.3rc0 was introduced in
2011. It came out with a bunch of new features like joint support, variable width fonts,
OpenGL 2.0 and others. Previous issues and bugs were also resolved. This was the first time when Android support was also added to the engine. ORX version
1.4cr0 was introduced in
2012. Some new features were added to ORX in this update like Interactive console, commands, textured mesh rendering, geometry rendering and previously known issues were fixed. ORX version
1.11 was released in
May 2020 with support changes for
MinGW-w64, including new support for 64bit, OSX/
Retina and Windows high DPI display, control over polled physical peripherals, text animations and more. ORX version
1.12 has been released in
May 2021, with major speed & scalability improvements, a complete rewrite of the orxBANK module, support for joysticks on
Android-Native, simpler Android build pipeline and Nuklear support for new projects. ORX version
1.13 was released in
March 2022, with new features, including a new SoundSystem plugin based on MiniAudio (
OGG,
WAV &
MP3 files), support for config-driven filters for both sounds and buses, multiple sound listeners, sound panning, sound spatialization, Support for the
QOI image format, native
arm64 and with support for
MacOS 11/XCode 12.x. ORX version
1.14 was released in
June 2023, with 50+ updates or new features, including a revamp of Android integration using (GameActivity, Swappy, Paddleboat). ORX version
1.15 was released in
August 2024 , with more than 40 updates or new features, including a new
mem resource type for embedded resources, a completely overhauled
FX module with support for Bezier and 30 web easing curves, and a new Trigger module for handling hierarchical events like physics collisions and object lifetimes. It also adds headless mode, runtime Inspector and Cheat extensions, support for
Atari ST audio files via SNDH, and updated
.Mod extension for
.XM and
.S3M audio formats, alongside many quality-of-life improvements. ORX version
1.16 was released in
June 2025, with 48+ updates or new features, including the
Web/HTML5 platform support, runtime
TrueType/
OpenType font support,
SDF fonts are supported (either generated offline or at runtime). Support for QOA (audio) and
PNM,
GIF &
PSD (bitmap) formats is added. Plugins are now handled as resources. ORX version
1.17 was released in
April 2026, with 25+ updates or new features, including quality of life feature like Named variables for commands or ScrollObject auto-binding, Locale groups that can now be overridden for any graphics, texts or sounds, several new triggers, a new init extension based on the Clay library (GUI/layout) New task worker pool that scales with underlying hardware, and time taken for SDF glyph generation, resource bundling and texture loading drastically reduce. ==Features==