MarketOsmo (game system)
Company Profile

Osmo (game system)

Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California. Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

Development
Osmo was developed by Tangible Play, a company founded in 2013 by Pramod Sharma and Jérôme Scholler ”two Stanford alums and ex-Googlers with kids.” They were inspired by observing Sharma's daughter, then five years old, interact with an iPad. "She had her face glued to screen, which seems unhealthy and not natural," according to Sharma. The partners created a game system that uses a mirror over the camera to turn the screen into “an interactive partner in physical games” Time named Osmo one of the 25 Best Inventions of 2014 and in 2017, Fast Company named Osmo one of the top ten “most innovative companies” in education. Osmo games are available for sale online and in retail outlets such as Target and the Apple Store. Osmo was acquired by Byju's in January 2019 for $120 million. == Studio bankruptcy ==
Studio bankruptcy
On January 25, 2024, lenders began bankruptcy proceedings against Osmo's parent company Byju's in an effort to repay its loans. On February 1, 2024, Byju's U.S. division filed for Chapter 11 bankruptcy in Delaware. Byju's would raise around $200 million in an effort to clear "immediate liabilities" and for other operational costs. In December 2025, Osmo was purchased out of bankruptcy by "small but passionate team" who has re-launched the core Osmo products on their website and Amazon. == Products ==
Products
Words Words is a game where players examine on-screen picture clues and then spell out words with tangible letter tiles. Tangram In a modern version of the classic educational game, children arrange tangible tangram pieces to match shapes they see on the screen. Tangrams are good for developing spatial awareness skills. Newton Newton is a physics-based game where players direct small bouncing balls into targeted areas by drawing platforms and ramps, or even by placing physical objects in the playing space. Numbers Numbers is an ocean-themed math game, where players try to pop bubbles and free fish by getting an effective combination of number tiles on the table. Masterpiece Masterpiece uses computer vision to analyze any image and translate it into a traceable image. Coding Awbie Players learn about coding by placing magnetically linking coding blocks in sequences to control a character. Monster Mo, the monster, takes kids real-life drawings and incorporates them into his animated world. Pizza Co. Pizza Co. combines cooking and entrepreneur play with interactive tokens representing ingredients and money. Coding Jam Coding Jam teaches coding concepts through the creative act of making music. Hot Wheels™ MindRacers Osmo partnered with Mattel to create MindRacers, a game combining real Hot Wheels™ cars with virtual on-screen racetracks. == Official links ==
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