Arcade Japanese magazine
Game Machine listed
P-47: The Phantom Fighter on their June 15, 1988 issue as being the fourth most popular arcade game at the time. The arcade version of
P-47: The Phantom Fighter earned an "Annual Hit Game" award from
Gamest magazine.
Computer and Video Games Clare Edgeley commended the graphics and regarded the game as "well worth playing."
The Games Machines Robin Hogg and Cameron Pound commended the fun and addictive gameplay despite the standard graphics and sound.
Your Sinclairs Ciarán Brennan regarded the title to be a poor
Nemesis variant lacking speed and complexity, criticizing the low difficulty and uninspired sprites, stating that "this is definitely one for the fanatic."
Crashs Philip King and Mark Caswell regarded the presentation to be mediocre and the gameplay to be unoriginal but addictive, stating that "once you start blasting away, you'll find it hard to stop."
ACEs Andy Smith stated that "the game's fun but it's not going to get your heart racing too much." Boris Schneider-Johne of German publication
Power Play commended the visuals and bosses, though the slowdown when many sprites are on-screen was criticized but noted this was crucial for certain situations, stating that "if you want to let off steam for a few laps, "
P-47" is just the thing. But if you are not a real action fan, the blast of air becomes too monotonous after half an hour at the latest."
Home conversions The PC Engine version was well received by critics.
Computer and Video Games Paul Glancey praised the PC Engine port for its graphics as well as sound and gameplay, regarding it to be a "very tough arcade conversion, but veterans of computer wars past should find
P-47s good blasting action both addictive and challenging."
The Games Machines Phil Harrison commended the PC Engine port for its arcade-accurate presentation and music. Readers of the Japanese
PC Engine Fan magazine voted to give the PC Engine port a 20.69 out of 30 score, ranking at the number 287 spot. The Amiga port received mixed reviews from critics.
Zzap!64s Stuart Wynne and Phil King commended the Amiga port for its presentation, visuals, sound and co-op feature but noted the retail price to be high for a conversion.
Amstrad Actions Trenton Webb and Rod Lawton praised the CPC port for its visual presentation and addictive gameplay, though Lawton ultimately remarked that the game was "just another shoot-em-up when all's said and done". Alian of French publication
Amstrad Cent Pour Cent commended the overall quality of the CPC port.
Joysticks Bó TGV drew comparison with
Silkworm when reviewing the CPC port but commended the conversion for its presentation and sound.
Your Commodores Ashley Cotter-Cairns gave the C64 port an overall negative outlook, criticizing the sprite flickering indistinct backgrounds, among other issues.
Commodore Forces Miles Guttery criticized the preset enemy patterns but regarded the C64 port to be a "fair trigger exercise."
The Games Machines Warren Lapworth praised the MS-DOS port for its arcade-accurate visuals and adjustable gameplay options but criticized the sound effects and keyboard controls, stating that "P47's still a jolly little shoot-'em-up."
Crashs Mark Caswell and Nick Roberts commended the ZX Spectrum port for its visual presentation, however Caswell stated that "
P-47 holds nothing new in the way it plays, but could just give the hardened shoot-'em-up fan a challenge."
Sinclair Users Jim Douglas drew comparison with
Silkworm but commended the visuals and playability, stating that the Spectrum port is a "clean conversion of an average coin-op. Low on skill but high on kill."
Your Sinclairs Robin Candy regarded the Spectrum port to be a traditional horizontal-scrolling shoot 'em up, criticizing the overly detailed backgrounds that leads enemy bullets blend within the scenery, however Candy stated that "
P47 may not be
R-Type, but it's a perfectly competent and satisfying addition to the Speccy stable of shoot-'em-ups." Spanish magazine
MicroHobby praised the Spectrum port for its visuals, controls, sound and replayability. == Sequel ==