Architecture Like many other P-code machines, the UCSD P-Machine is a
stack machine, which means that most instructions take their operands from a
stack, and place results back on the stack. Thus, the add instruction replaces the two topmost elements of the stack with their sum. A few instructions take an immediate argument. Like Pascal, the P-code is
strongly typed, supporting Boolean (b), character (c), integer (i), real (r), set (s), and pointer (a)
data types natively. Some simple instructions: Insn. Stack Stack Description before after adi i1 i2 i1+i2 add two integers adr r1 r2 r1+r2 add two reals inn i1 s1 b1 set membership; b1 = whether i1 is a member of s1 ldi i1 i1 i1 load integer constant mov a1 a2 a2 move not b1 b1 -b1 Boolean negation
Environment Similar to a real target CPU, the P-System has only one stack shared by procedure stack frames (providing
return address, etc.) and the arguments to local instructions. Three of the machine's
registers point into the stack (which grows upwards): • SP points to the top of the stack (the
stack pointer). • MP marks the beginning of the active stack frame (the
mark pointer). • EP points to the highest stack location used in the current procedure (the
extreme pointer). Also present is a constant area, and, below that, the
heap growing down towards the stack. The NP (the
new pointer) register points to the top (lowest used address) of the heap. When EP gets greater than NP, the machine's memory is exhausted. The fifth register, PC, points at the current instruction in the code area.
Calling conventions Stack frames look like this: EP -> local stack SP -> ... locals ... parameters ... return address (previous PC) previous EP dynamic link (previous MP) static link (MP of surrounding procedure) MP -> function return value The procedure calling sequence works as follows: The call is introduced with mst n where n specifies the difference in nesting levels (remember that Pascal supports nested procedures). This instruction will
mark the stack, i.e. reserve the first five cells of the above stack frame, and initialize previous EP, dynamic, and static link. The caller then computes and pushes any parameters for the procedure, and then issues cup n, p to call a user procedure (n being the number of parameters, p the procedure's address). This will save the PC in the return address cell, and set the procedure's address as the new PC. User procedures begin with the two instructions ent 1, i ent 2, j The first sets SP to MP + i, the second sets EP to SP + j. So i essentially specifies the space reserved for locals (plus the number of parameters plus 5), and j gives the number of entries needed locally for the stack. Memory exhaustion is checked at this point. Returning to the caller is accomplished via retC with C giving the return type (i, r, c, b, a as above, and p for no return value). The return value has to be stored in the appropriate cell previously. On all types except p, returning will leave this value on the stack. Instead of calling a user procedure (cup), standard procedure q can be called with csp q These standard procedures are Pascal procedures like readln() (csp rln), sin() (csp sin), etc. Peculiarly eof() is a p-Code instruction instead. ==Example machine==