Related diseases The following neurological and/or mental diseases have been linked to forms of pain or anhedonia:
schizophrenia,
depression,
addiction,
cluster headache,
chronic pain.
Animal trials A great deal of what is known about pain and pleasure today primarily comes from studies conducted with rats and primates. surgery using a
stereotactic frame Deep brain stimulation Deep brain stimulation involves the electrical stimulation of deep brain structures by electrodes implanted into the brain. The effects of this neurosurgery has been studied in patients with
Parkinson's disease,
tremors,
dystonia,
epilepsy, depression,
obsessive-compulsive disorder,
Tourette's syndrome,
cluster headache and
chronic pain.
Phenomenology Valence is an inferred criterion from instinctively generated emotions; it is the property specifying whether feelings/affects are positive, negative or neutral. The existence of at least temporarily unspecified valence is an issue for psychological researchers who reject the existence of neutral emotions (e.g.
surprise, sublimation). Two contrasting views in the phenomenology of valence are that of a constrained valence psychology, where the most intense experiences are generally no more than 10 times more intense than the mildest, and the Heavy-Tailed Valence hypothesis, which states that the range of possible degrees of valence is far more extreme. Some philosophers question whether the structure of affective experience supports a strict positive-negative valence binary. For example, it has been argued that while suffering is clearly negatively valenced, introspective attempts to identify a phenomenologically opposite state—such as “anti-suffering”—fail to reveal a distinct experiential counterpart. This suggests that valence may not always correspond to simple oppositional categories. Rather than a linear scale, emotional valence might reflect a more complex and asymmetrical space of affective states, where the absence of suffering is not necessarily equivalent to the presence of pleasure.
Transhumanism Transhumanist philosophers such as
David Pearce and
Mark Alan Walker have argued that future technologies will eventually make it feasible to
eradicate suffering entirely and artificially induce states of perpetual bliss. Walker coined the term "
biohappiness" to describe the idea of directly manipulating the biological roots of happiness in order to increase it. Pearce argues that suffering could eventually be
eradicated entirely, stating that: "It is predicted that the world's last unpleasant experience will be a precisely dateable event." Proposed technological methods of overcoming the hedonic treadmill include
wireheading (direct brain stimulation for uniform bliss), which undermines motivation and evolutionary fitness; designer drugs, offering sustainable well-being without side effects, though impractical for lifelong reliance; and
genetic engineering, the most promising approach. Pearce argues that physical pain could be replaced with "gradients of bliss" that provide the same functionality of pain, e.g. avoiding injury, but without the suffering. Genetic recalibration through hyperthymia-promoting genes could raise hedonic set-points, fostering adaptive well-being, creativity, and productivity while maintaining responsiveness to stimuli. While scientifically achievable, this transformation requires careful ethical and societal considerations to navigate its profound implications. == See also ==