Consider the 5-by-5 variant of
Tic-tac-toe. We can create 12 pairwise-disjoint pairs of board positions, denoted by 1,...,12 below: Note that the central element (denoted by *) does not belong to any pair; it is not needed in this strategy. Each horizontal, vertical or diagonal line contains at least one pair. Therefore the following pairing strategy can be used to force a draw: "whenever your opponent chooses an element of pair
i, choose the other element of pair
i". At the end of the game, you have an element of each winning-line. Therefore, you guarantee that the other player cannot win. Since both players can use this strategy, the game is a draw. This example is generalized below for an arbitrary
Maker-Breaker game. In such a game, the goal of Maker is to occupy an entire winning-set, while the goal of Breaker is to prevent this by owning an element in each winning-set. == Pairing strategy for Maker ==