Paragon was in development at
Epic Games. According to executive producer John Wasilczyk, the team was given the chance to "make anything" and had a lot of creative freedom when they started the project. The team also focused on verticality while developing the game's maps, which allowed them to turn the moments shown in MOBA CGI's trailers into an actual gameplay experience. According to Steve Superville, the game's creative director, the maps were designed to "[shape] like a bowl" so that players can look across the map easily when they respawn, observe the battle situation and plan their attacks strategically. The card system was designed to make the game more accessible for new players, simplify the traditional item system, and create more strategic choices. According to Epic, it is a feature that can help the game to differentiate itself from its competitors. Wasilczyk also stated that potentials for an
esport series were being considered, depending on the demand of the community and the game's popularity.
Paragon was set to be a non-boxed game released by Epic. According to Superville, the team were excited about the change as this format allows them to receive responses from the community and make adjustments immediately. The game was announced on November 3, 2015, and the first gameplay trailer debuted at
PlayStation Experience 2015. The game entered
early access on March 18, 2016, for PlayStation 4 and Microsoft Windows, with
cross-platform play having been tested a month earlier. While the product was
free-to-play, payment was required for early access to the game before the open beta release on August 16, 2016. The early access version of the game had three versions: ''Founder's Pack
, Challenger Packs
, and Master Packs'', all of which featured cosmetic items, additional boosts, and upgrades. At the start of the early access version, the game contained thirteen characters. Epic promised that new characters would be added to the game for free one by one every three weeks and that they did not fix the roster size. and released on June 7, 2016. Upon release of Epic's
Fortnites "Battle Royale" mode in late 2017, Epic decided to reduce the development team supporting the game in favor of
Fortnite, as ''Paragon's
limited growth did not meet expectations. Ultimately, in January 2018, Epic announced they would be closing down Paragon'' by April of that year, providing full refunds to all players. Following the cancellation of
Paragon on March 19, 2018, developer
Epic Games, and the owner of
Unreal Engine, announced that it would release all $17,000,000 worth of game assets for free use by anyone working with the Unreal Engine 4, via the Unreal Engine Marketplace. The first wave of released content included 20 characters, with their respective skins, animations, VFX and dialogue, along with over 1,500 environment components. == Legacy ==