Pearl’s Peril is a
hidden object (sometimes known as
hidden picture) game. Players are given a list of items to find within a static scene. They then receive points for each item found, and score multipliers for completing the task quickly. Players can also use a hint feature to highlight items that they find difficult to see. In between many of the levels, puzzle levels require players to find and assemble specific items linked closely to the story.
Pearl’s Peril also has an
isometric building
metagame, in which players must construct buildings on an island. Some items offer rewards, such as ‘prestige’, which is used to unlock further chapters in the game. Players must also expand their island by exploring, which requires three in-game currencies, namely coins, cash and compasses. The story was created by
Steven-Elliot Altman, the former games director at
Acclaim Games, and later continued by veteran game writer Will Hiles (
NCsoft), and Johanna Fischer. New chapters of the story are written every week. ==Narrative==