Tech demo Penumbra: Overture is based on Frictional Games' earlier game
Penumbra, a short
tech demo meant to demonstrate the capabilities of the company's
HPL Engine 1. The developers admitted to making significant modifications of the original
engine to accommodate the
3D graphics in this game: "The engine is built from an engine created when making a thesis job which resulted in the platform game Energetic. Before moving into the 3rd dimension I made some cleanup of the engine (which was quite rushed in some places) and started to add a base for 3D rendering. I would not say that the original
2D engine was modified to add 3D, but rather a 3D layer was added so all of the 2D stuff is still there. It is still possible to make a 2D
tile game using our engine". While not initially intended to be a commercial product,
Penumbra was received exceedingly well, and Frictional decided to develop it into a full-length game.
Release The first episode of
Penumbra was released on 30 March 2007, through various
online distribution websites. The game was simultaneously released in a boxed edition in the United Kingdom, and the boxed release in the United States was shipped to retailers on 8 May. On 30 May, the full version for Linux was released on the Frictional Games store. In March 2009,
Paradox Interactive released
Penumbra Overture in a collection pack along with
Penumbra: Black Plague and
Penumbra: Requiem. The game became available via
Steam on 7 March.
Overture was released as part of the
Humble Indie Bundle, and when the Bundle made more than $1 million, ''Overture's'' source code was released under the
GNU GPL-3.0-or-later. Frictional Games also hosts a dedicated forum on their website where people can discuss the code and any projects based around it. == Reception ==