Development of
Innocent Sin began after the release and success of
Persona. The main staff from the previous game returned, including Kouji Okada (who acted as producer), designer
Kazuma Kaneko, and writer Tadashi Satomi. From a technical standpoint, the game not only changed to an overhead view from the first
Personas mixture of overhead and first person navigation, but also made improvements to elements that were criticized in
Persona, such as load times and save point frequency. To separate the
Persona series from the
Megami Tensei series, the first game's banner title
Megami Ibunroku was dropped. The central character theme of
Innocent Sin was the growth of teenagers and how they overcome their personal troubles. Another key element was the "power of
Kotodama", the Japanese belief that words can influence the physical and spiritual world, with this power manifesting in the world of
Persona 2 through the spreading of rumors. Terms and concepts used in the games, including Persona, Shadows and the character Philemon, were drawn from
Jungian psychology and
archetypes. The character of Nyarlathotep, who had made a cameo appearance as a Persona in the original game, was inspired by the
character of the same name from
H. P. Lovecraft's
Cthulhu Mythos. Other antagonists and enemy creatures in the games were also drawn from the Cthulhu Mythos and played a key role in the narrative. While designing the main characters, Kaneko needed to take the character focus into account. The protagonists of
Innocent Sin all wore the same school uniform and were given personal items to help distinguish them. The character of the Joker was based on a tradition of flamboyantly-dressed mystery men, along with attacks on people by masked assailants. To emphasize his flamboyant appearance and link him aesthetically to the source of his power, Joker was clad in a strangely colored school uniform. His appearance as a demonic clown was inspired by his actions of absorbing people's dreams. The flower the original Joker holds, an
Iris, symbolizes revenge, and connects directly to the Joker's true identity. Later, it was stated by Atlus staff that the main reason for this choice was a shortage of staff and resources, as most of the team needed to localize
Innocent Sin were already working on its sequel
Eternal Punishment, though the localization team did attempt to change this decision. Despite this, it was reported in 2001 that there was still a chance of
Innocent Sin being localized, with its release depending on whether
Eternal Punishment was successful in North America. Years after its release, a fan translation of the original version was developed. A remake of
Innocent Sin for the
PlayStation Portable was announced by
Famitsu in 2010. As with the previous PSP port of
Persona, the remake was directed by Shoji Meguro. Due to the unexpected success of
Personas port, the production team was allotted a higher budget to work with, and they decided to use the additional funding to add more features to the game. There were plans to include both
Innocent Sin and its sequel in a single game, but they could not fit both games in a single
UMD. For the remake, the gameplay was adjusted to resemble its sequel, along with adjusting it to a 16:9 screen ratio from the original 4:3, and interface adjustments for ease of play. The character artwork was redone by Soejima. The voice work was remastered instead of being rerecorded as some of the characters' voice actors had retired. In addition to these changes, a new story quest set in Karukozaka High School, the setting for
Shin Megami Tensei If..., was added. The storyline for the new quest was written by Kazuyuki Yamai. For its European release, the game was published by Ghostlight. The western release did suffer a few content cuts: namely, the ability to create custom quests in the Climax Theater and additional DLC episodes for the Climax Theater that included several former
Persona and
Shin Megami Tensei settings. They were removed due to what were described as "a number of challenges—technical and otherwise".
Music The music for
Innocent Sin was composed by Toshiko Tasaki, Kenichi Tsuchiya, and Masaki Kurokawa. Tsuchiya had previously done minor sound work on the original
Persona. Tsuchiya found working on the title difficult, retrospectively calling it his most difficult task until his work on
Shin Megami Tensei IV. While he found the CD-based recording medium gave more freedom than the cartridge-based
SNES, he had difficulties adjusting the pitches of overlapping instruments and managing memory space. The game's theme song, , was written and sung by
Hitomi Furuya.
Innocent Sin was one of the first
Megami Tensei titles to feature voice acting. The amount of music that needed remixing was very large, consisting of over 100 tracks. The majority of remixing was to add subtle effects to tracks that could not be included for the original version. Due to player feedback about the music for the
Persona port, the team included the option to switch to the original versions. The new opening's theme song, "Unbreakable Tie", was written by Japanese hip-hop artist and long-time collaborator Lotus Juice and sung by J-pop singer Asami Izawa. ==Reception==