Persona 5: Dancing in Starlight and
Persona 3: Dancing in Moonlight received "mixed or average" reviews from critics, according to
review aggregator website
Metacritic. The games' graphics were well received. The customizable costumes were also praised, with
Hardcore Gamers Jacob Bukacek commenting that "fans who enjoy this kind of thing should have a lot of fun seeing their favorite [characters] do their dance routines in these outlandish outfits." Criticism was directed towards
Dancing in Moonlight for its rhythm gameplay. The layout of notes appearing from the middle of the screen was perceived as awkward, cluttered, and hard to follow. In his review on
Game Informer, Suriel Vazquez recounted that he sometimes failed to notice notes due to how busy the screen is. The modifier system, through which players can make the gameplay easier or harder, was liked as an addition for its easily customizable nature. The social event mechanics were divisive among critics. Some said that it was not as in-depth and interesting as the story mode featured in
Dancing All Night, such as Britanny Vincent of
Shacknews, who felt there was "no substance to these brief interactions." Others enjoyed the less serious tone and emphasis on character interactions. Robert Ramsey from
Push Square contested that the social events "fit the structure of the game a lot better than a long-winded story mode."
Dancing in Moonlight was also criticized for its lack of content. Nathan Lee of
RPG Fan described 25 songs as "a paltry amount, especially considering that same song might have both an original and a remixed version." Other criticism was directed at the absence of certain characters, such as party member Koromaru and the female protagonist from
Persona 3 Portable.
Awards Persona 5: Dancing in Starlight was nominated for "Game, Music or Performance-Based" and "Song Collection" at the National Academy of Video Game Trade Reviewers Awards. ==Notes==