According to Pruitt and Adlin, the use of personas offers several benefits in
product development. Personas are said to be cognitively compelling because they put a personal human face on otherwise abstract data about customers. By thinking about the needs of a fictional persona, designers may be better able to infer what a real person might need. Such inference may assist with
brainstorming, use case specification, and features definition. Pruitt and Adlin argue personas are easy to communicate to engineering teams and thus allow engineers, developers, and others to absorb customer data in a palatable format. They present several examples of personas used for purposes of communication in various development projects. Personas also help prevent some common design pitfalls. The first is designing for what Cooper calls "The Elastic User", by which he means that while making product decisions different
stakeholders may define the 'user' according to their convenience. Defining personas helps the team have a shared understanding of the real users in terms of their goals, capabilities, and contexts. Personas help prevent "self-referential design" when the designer or developer may unconsciously project their own mental models on the product design which may be very different from that of the target user population. Personas also provide a reality check by helping designers keep the focus of the design on cases that are most likely to be encountered for the target users and not on edge cases which usually will not happen for the target population. According to Cooper, edge cases which should naturally be handled properly should not become the design focus. The persona benefits are summarized as follows: •
Shared Understanding: Help team members develop a consistent view of target audience groups, making data more relatable through coherent stories. •
Guided Design Decisions: Allow teams to prioritize features based on how well they meet the needs of specific personas. •
Empathy Building: Provide a human face to data, fostering empathy for users represented by the personas. •
Focused Design: Prevent designers from making self-referential decisions by keeping the focus on user needs. While features will vary based on project needs, all personas will capture the essence of an actual potential user. Common features include: • Fake name and profile picture • Basic demographics (age, race, gender, education, marital status, preferred language, etc.) • Biography containing personal interests, professional goals, and any other relevant information designers should know • A summarizing quote • Technology use • Disabilities, accessibility needs, or challenges • Opinions and beliefs == Criticism ==