Ver. 2 In April 2001, Sega announced
Phantasy Star Online Ver. 2, an updated version with new content and improved features, including an increased
level cap (to 200), characters registered for
Ver. 2 could not be used in the original game. Any illegal items were also deleted during the upgrade. Sonic Team worked a tough schedule to develop
Ver. 2 in under six months, Unlike the original North American release,
Ver. 2 required subscription fees to play. The game still had no dependencies on SegaNet, however. In Europe, DreamKey 3.0 was required.
Episode I & II produced a unique GameCube controller with a keyboard to help players communicate in
Phantasy Star Online.On January 31, 2001, following years of losses, Sega announced it would discontinue the Dreamcast and restructure as a third-party developer. In May, Sega announced an expanded
GameCube port of
Phantasy Star Online, which became
Phantasy Star Online: Episode I & II. Sega chose the GameCube because it had similar architecture to the Dreamcast and supported dial-up, which Sega believed was important despite the approach of broadband internet. To make the game more viable for Nintendo's family-oriented consumers, Sonic Team added a
split-screen multiplayer mode. Since the GameCube had no
out-of-the-box network capabilities, Nintendo developed a modem and broadband adapter and sold them separately. The servers were maintained by Sega. GameCube players could not play with Dreamcast players. The game adds characters, environments, quests, a split-screen mode, and updated graphics and interfaces. Some quests reward players with minigames based on Sonic Team games
ChuChu Rocket!,
Puyo Pop and
Nights into Dreams, which can be downloaded to a
Game Boy Advance using the
GameCube – Game Boy Advance link cable. A
Chao resembling
Tails, a character from the
Sonic games, can be imported into
Sonic Advance and
Sonic Adventure 2: Battle. The game sold 70,000 copies within the first month in Japan, and by October had sold over 100,000. It was released in North America in October, and in Europe on March 7, 2003. Like
Ver. 2,
Episode I & II required a paid monthly subscription.
ASCII Corporation developed a keyboard controller for the game, released only in Japan, though plans were announced for a keyboard controller to be released in America. Some players resorted to importing the controller from Japan. An enhanced version of the game,
Episode I & II Plus, was released for the GameCube later. This version included many quests originally distributed exclusively online, a new challenge mode, and new items.
Episode I & II was ported to
Xbox on April 15, 2003. Servers were hosted through
Xbox Live and did not interface with the GameCube or Dreamcast servers. The game required an Xbox Live account to play online or offline; as the game was packaged with Xbox Live in Japan, to localize the game quickly, Microsoft did not remove the limitation. In addition to Xbox Live fees, Sega charged players an extra subscription fee to play online. after developing
Episode I & II, Sonic Team thought that players may want a new experience. Players of
Episode I & II and
Episode III can chat and interact in common lobbies, but cannot enter game instances together. The online servers for the game shut down at the same time as the GameCube Servers for
Episode I & II. It is a port of
Episode I & II with another episode of new content. the most significant change is that the game is online-only, with user data stored on the servers, reducing cheating. In January 2005,
Blue Burst was released in China, Sega's first online game there. It was released in beta in North America in May 2005, and fully in June. The North American and Japanese Dreamcast servers and North American GameCube servers servers were shut down on March 30, 2007, following a month of free service. The Japanese Xbox servers were shut down on January 31, 2008, and the North American servers followed on April 22, a week earlier than the announced date of April 30. The North American and European
Blue Burst servers were shut down following a free period lasting from January 12, 2008, until the server's closing on March 31. This was followed by the shutdown of the Japanese
Blue Burst servers on December 27, 2010, the last official Sega servers. Hobbyists have developed
private servers; as such, the game retains a
cult following and can still be played online for all platforms. ==Reception==